Find a file
mwezdeck cdc480585c virgl/drm: New optimization for uploading textures
1. We can create resource with size of "1" on drm, because size
   is not passed to the renderer.
2. We can't create resource with size of "1" on vtest, because shmem
   is created based on that.
3. If renderer supports copy_transfer_from_host, then use staging
   buffer for transfer in both ways to and from host.

This will allow to reduce memory consumption in the guest.

v2:
   - add inline function for checking if we can use this optimization
   - add check in readback path. If renderer doesn't support
     copy transfer from host, then we need to go with previous
     path in readback (through transfer_get ioctl)

v3:
   - fix logic for readback

v4:
   - refactor the implementation to integrate it more to
     existing code base

v5:
   - reuse COPY_TRANSFER3D in both directions

v6:
   - encode direction in COPY_TRANSFER3D if host supports it

v7:
   - renamed cap bit
   - introduced COPY_TRANSFER3D_SIZE_LEGACY define

Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13689>
2021-12-08 14:01:48 +00:00
.gitlab/issue_templates issue_templates/Bug Report: Rename master branch to main 2021-05-05 12:20:11 -07:00
.gitlab-ci ci: remove testing of deleted code 2021-12-07 22:54:27 +00:00
android gallium/swr: Remove common code and build options 2021-12-06 23:37:50 +00:00
bin vulkan/include: import the video codec headers. 2021-11-09 04:33:06 +00:00
build-support configure: commit test files 2017-10-16 16:32:43 -07:00
docs radv: add initial SPM support on GFX10+ 2021-12-08 08:40:51 +00:00
include include/pci_ids: Move PCI ids supported by both i965 and iris to iris 2021-12-03 23:53:06 +00:00
src virgl/drm: New optimization for uploading textures 2021-12-08 14:01:48 +00:00
subprojects meson: Update libelf wrap for Windows 2021-11-12 09:46:10 +00:00
.dir-locals.el dir-locals.el: Adds White Space support 2016-11-14 19:17:49 +02:00
.editorconfig editorconfig: Use 3-space tabs for .rst 2021-06-22 17:37:55 +00:00
.gitignore intel/tools: Add unit tests for assembler 2019-05-07 14:33:48 -07:00
.gitlab-ci.yml gallium/swr: Remove common code and build options 2021-12-06 23:37:50 +00:00
.mailmap .mailmap: Simplify my name 2021-11-03 20:48:43 +00:00
.travis.yml travis: Download XQuartz from GitHub. 2021-05-29 10:25:16 +00:00
CODEOWNERS CODEOWNERS: remove ownership of deleted code 2021-12-07 22:54:27 +00:00
meson.build meson: check -mtls if has_exe_wrapper 2021-12-07 22:24:52 +00:00
meson_options.txt gallium/swr: Remove common code and build options 2021-12-06 23:37:50 +00:00
README.rst docs: promote #dri-devel on oftc over freenode 2021-05-24 09:21:48 +00:00
VERSION VERSION: bump to 22.0 2021-10-13 20:52:19 +01:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.