mesa/src/amd
Rhys Perry cb096b85ff aco/spill: skip p_branch in process_block
Fixes compilation of a Dead by Daylight shader.

fossil-db (gfx1100):
Totals from 58 (0.04% of 133461) affected shaders:
Instrs: 319824 -> 319421 (-0.13%); split: -0.13%, +0.00%
CodeSize: 1711260 -> 1708744 (-0.15%); split: -0.15%, +0.00%
SpillSGPRs: 2567 -> 2459 (-4.21%)
Latency: 3274930 -> 3274921 (-0.00%); split: -0.00%, +0.00%
InvThroughput: 924106 -> 924105 (-0.00%); split: -0.00%, +0.00%
Copies: 41883 -> 41757 (-0.30%); split: -0.31%, +0.00%
Branches: 9144 -> 9146 (+0.02%)

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9599
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24896>
2023-08-29 11:53:57 +00:00
..
addrlib ac/radv: decouple radv vulkan driver and compiler from gallium 2023-08-03 09:45:42 +00:00
ci ci: disable Material Testers.x86_64_2020.04.08_13.38_frame799.rdc trace 2023-08-21 22:31:21 +00:00
common ac: allow to mark shader arguments as preserved 2023-08-25 07:22:03 +00:00
compiler aco/spill: skip p_branch in process_block 2023-08-29 11:53:57 +00:00
drm-shim amd/drm-shim: use fixed-width types 2023-06-23 18:35:52 +00:00
llvm ac: implement AMD_FORCE_FAMILY properly, remove SI_FORCE_FAMILY 2023-08-19 19:36:55 +00:00
registers ac: change offsets of DMA_DATA dwords to prevent reg offset conflicts 2023-08-19 19:36:55 +00:00
vulkan radv: remove the pipeline dependency for emitting VGT_GS_MODE 2023-08-29 09:10:18 +00:00
meson.build meson: build radeonsi with aco 2023-05-15 02:01:10 +00:00