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Fixes compilation of a Dead by Daylight shader. fossil-db (gfx1100): Totals from 58 (0.04% of 133461) affected shaders: Instrs: 319824 -> 319421 (-0.13%); split: -0.13%, +0.00% CodeSize: 1711260 -> 1708744 (-0.15%); split: -0.15%, +0.00% SpillSGPRs: 2567 -> 2459 (-4.21%) Latency: 3274930 -> 3274921 (-0.00%); split: -0.00%, +0.00% InvThroughput: 924106 -> 924105 (-0.00%); split: -0.00%, +0.00% Copies: 41883 -> 41757 (-0.30%); split: -0.31%, +0.00% Branches: 9144 -> 9146 (+0.02%) Signed-off-by: Rhys Perry <pendingchaos02@gmail.com> Reviewed-by: Daniel Schürmann <daniel@schuermann.dev> Cc: mesa-stable Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9599 Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24896> |
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| common | ||
| compiler | ||
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| llvm | ||
| registers | ||
| vulkan | ||
| meson.build | ||