..
glsl
glsl: ignore interface precision qualifier on desktop GL
2021-04-27 08:25:41 +00:00
nir
nir: Remove now unnecessary conditions from emit_load/store helpers
2021-05-04 06:33:24 -07:00
spirv
spirv: Don't replicate patch bool in vtn_variable
2021-04-29 06:55:29 +00:00
Android.glsl.gen.mk
android: util: Move xxd.py to util
2020-10-11 23:22:34 +02:00
Android.glsl.mk
android: glsl: build shader cache sources
2017-02-20 16:30:37 +00:00
Android.mk
Android.nir.gen.mk
android: spirv: fix '::' typo in gen rules
2020-12-08 22:44:23 +01:00
Android.nir.mk
android: fix libmesa_nir build
2017-07-21 08:47:56 +03:00
builtin_type_macros.h
compiler/types: Add 64-bit image types
2020-11-09 17:17:39 +00:00
glsl_types.cpp
Convert most remaining free-form fall-through comments to FALLTHROUGH
2021-04-15 16:01:22 +00:00
glsl_types.h
glsl: fix is_integer_16_32
2021-04-10 09:01:54 +00:00
Makefile.sources
nir: Rename nir_lower_cl_images_to_tex, replace 'cl' with 'readonly'
2021-04-23 23:16:15 +00:00
meson.build
spirv: add some tests for volatile/available/visible
2020-09-01 17:15:22 +00:00
nir_types.cpp
nir: Add a size_align helper function for aligning elements to 16 bytes.
2020-11-16 13:54:22 -08:00
nir_types.h
nir: Add a size_align helper function for aligning elements to 16 bytes.
2020-11-16 13:54:22 -08:00
shader_enums.c
compiler: Drop now unused gl_varying_slot_name()
2021-02-13 00:44:53 +00:00
shader_enums.h
shader_enums: Fix MSVC warning C4334 (32bit shift cast to 64bit)
2021-04-20 00:28:35 +00:00
shader_info.h
nir: add new VARYING_SLOTs and shader info for packed 16-bit varyings
2021-04-13 05:07:42 +00:00