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This was detected when examining CCS_E failures with piglit test: "fbo-generatemipmap-formats". Test creates a 2D texture with dimensions 293x277. It manually loops over all levels and calls glTexImage2D(). Level one triggers creation of full miptree: intel_alloc_texture_image_buffer() realizes that there is only one level in the miptree and calls intel_miptree_create_for_teximage() to re-allocate the miptree with all 9 levels. However, the end result is a miptree with level zero dimensions of 292x276. Related, and possibly calling for treatment of its own is mip-map generation: After calling glTexImage2D() against every level test continues by replacing content for levels one to eight with data derived from level zero by calling glGenerateMipmapEXT(). This results into the miptree being allocated anew for every level: Mip-map generation goes thru meta which ends up validating the texture (brw_validate_textures()->intel_finalize_mipmap_tree()-> intel_miptree_match_image()) where one finds texture with base level size 292:276. This results into new miptree being created for the npot size 293:277. Only here intel_finalize_mipmap_tree() is asked for only one level, and therefore such is created. Generation for level one in turn finds right base level size but only one level when two is needed. And the same goes on for all eight levels. This patch prevents the shrink maintaining the NPOT size of 293x277. Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> |
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File: docs/README.WIN32 Last updated: 21 June 2013 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. Recipe ------ Building on windows requires several open-source packages. These are steps that work as of this writing. - install python 2.7 - install scons (latest) - install mingw, flex, and bison - install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs get pywin32-218.4.win-amd64-py2.7.exe - install git - download mesa from git see http://www.mesa3d.org/repository.html - run scons General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.