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dri3 is a bit sloppy about its format compatibility requirements, so add a possibility to import xrgb surfaces as argb textures and vice versa. At the same time, make the svga_texture_from_handle() function a bit more readable and fix the error path where we leaked a winsys surface. v2: Addressed review comments by Brian. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Charmaine Lee <charmainel@vmware.com> |
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| intel | ||
| loader | ||
| mapi | ||
| mesa | ||
| util | ||
| vulkan | ||
| Makefile.am | ||
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