mesa/src/broadcom
Iago Toral Quiroga b90d7b9b38 broadcom/compiler: don't promote early fragment tests when writing sample mask
If the sample mask is being written it means we want to discard some of the
samples generated so we should not be promoting the fragment shader to
do early tests, since that would not take into account the sample mask
written from the shader.

Fixes:
dEQP-VK.fragment_operations.early_fragment.sample_count_early_fragment_tests_depth_samples_4

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16626>
2022-05-20 13:04:32 +00:00
..
ci glsl: move validation of sampler indirects to the nir linker 2022-05-17 02:12:21 +00:00
cle broadcom: add line rasterization mode to packet definition 2022-03-18 09:38:38 +00:00
clif v3d/clif: add support for dumping GS shader state 2021-10-13 21:23:10 +00:00
common broadcom: update language on V3D_DEBUG options 2022-03-28 19:21:48 +00:00
compiler broadcom/compiler: don't promote early fragment tests when writing sample mask 2022-05-20 13:04:32 +00:00
drm-shim Use proper types for meson objects 2022-04-18 13:03:08 +03:00
qpu broadcom: drop unused functions 2022-01-31 16:10:31 +00:00
simulator v3d/simulator: add support for AMD cards 2022-04-27 14:42:23 +00:00
vulkan v3dv: fix format usage checks when extended usage flag is set 2022-05-20 12:38:19 +00:00
.editorconfig
meson.build broadcom: remove v3dv3 from neon library 2021-07-29 08:26:11 +00:00