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Before, the set_sampler_views() and restore_sampler_views() functions
used MAX2(old,new) to tell the driver how many samplers or sampler
views to set. This could result in cases such as:
pipe->set_fragment_sampler_views(pipe, 4, views={foo, bar, NULL, NULL})
Many/most gallium drivers would take this as-is and set
ctx->num_sampler_views=4 and ctx->sampler_views={foo, bar, NULL, NULL, ...}.
Later, loops over ctx->num_sampler_views would have to check for null
pointers. Worse, the number of sampler views and number of sampler CSOs
could get out of sync:
ctx->num_samplers = 2
ctx->samplers = {foo, bar, ...}
ctx->num_sampler_views = 4
ctx->sampler_views={Foo, Bar, NULL, NULL, ...}
So loops over the num_samplers could run into null sampler_views pointers
or vice versa.
This fixes a failed assertion in the SVGA driver when running the Mesa
engine demo in AA line mode (and possibly other cases).
It looks like all gallium drivers are careful to unreference views
and null-out sampler CSO pointers for the units beyond what's set
with the pipe::bind_x_sampler_states() and pipe::set_x_sampler_views()
functions.
I'll update the gallium docs to explain this as well.
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| configs | ||
| docs | ||
| doxygen | ||
| include | ||
| scons | ||
| src | ||
| windows | ||
| .emacs-dirvars | ||
| .gitattributes | ||
| .gitignore | ||
| acinclude.m4 | ||
| autogen.sh | ||
| common.py | ||
| configure.ac | ||
| Makefile | ||
| SConstruct | ||
WindML Driver for Mesa 4.0
Requirements
------------
Tornado 2 + WindML, Cumulative Patchs are recommended.
I suppose you have a valid WindML installation. Double buffer hardware
gives better performance than double buffer software so if you can
compile your WindML driver with this option, just do it. I/O
redirection is adviced in target server.
Tested on
---------
During the development, my main target was a CoolMonster:
- Video card: CT69000
- CPU: PENTIUM 266MHz
and my host a Windows NT + Tornado 2.
Installation
------------
1. Mesa sources must be in root directory (C:\)
2. Add the following line to your torVars.bat:
set MESA_BASE=C:\Mesa
OR copy the new torVars.bat in your bin path:
c:/Mesa/src/ugl/tornado/torVars.sample ->
/mnt/nt/Tornado/host/x86-win32/bin/torVars (for example)
3. In a command prompt:
$ torVars
$ cd c:\Mesa
$ make -f Makefile.ugl CPU=PENTIUM
Take a long while...
5. Include all the files from ugldemos folder to build some downloadable
application modules
4. Download UGL/Mesa object files on target
For example via the WindShell:
ld < c:\Tornado\target\lib\objMesaGL.o
ld < c:\Tornado\target\lib\objMesaUGL.o
ld < c:\Tornado\target\lib\objMesaGLU.o
ld < c:\Tornado\target\lib\objGLUTshapes.o
ld < c:\Tornado\target\lib\objMesaOS.o
You can put the previous lines in a file and use:
< filename
6. Download the application modules.
7. In WindShell, run:
-> uglalldemos
During the show some messages will appear, it provides some useful
information on key management.
Coding
------
Sample Usage:
In addition to the usual ugl calls to initialize UGL, (may be find an
input driver), you must do the following to use the UGL/Mesa interface:
1. Call uglMesaCreateContext() to create a UGL/Mesa rendering context,
given the display format.
2. Call uglMesaMakeCurrent() to bind the UGL/Mesa buffers to an
UGL/Mesa Context and to make the context the current one.
3. Make gl* calls to render your graphics.
4. Use uglMesaSwapBuffers() when double buffering to swap front/back buffers.
5. Before the UGL is destroyed, call MesaDestroyContext().
6. Before exiting, call if required uglEventQDestroy and then
uglDeinitialize();
Limitations
-----------
I found the following limitations in my driver :
- Color Indexed management is only in 8 bits
- It's possible to mix UGL/OpenGL application with a software
double buffer
Modifications
------------
New files in Mesa:
- Makefile.ugl
- rules.windmlmesa
- docs/README.UGL
- include/GL/uglmesa.h
- si-glu/Makefile.ugl
- src/Makefile.ugl
- src/ugl/torGLUTShapesInit.c
- src/ugl/torMesaUGLInit.c
- src/ugl/ugl_api.c
- src/ugl/ugl_dd.c
- src/ugl/ugl_glutshapes.c
- src/ugl/ugl_line.c
- src/ugl/ugl_span.c
- src/ugl/ugl_tri.c
- src/ugl/uglmesaP.h
- ugldemos/*
Modified files in Tornado 2.0:
- c:\Tornado\host\x86-win32\bin\torVars.bat
rem Command line build environments
set WIND_HOST_TYPE=x86-win32
set WIND_BASE=C:\Tornado
set MESA_BASE=C:\Mesa
set PATH=%WIND_BASE%\host\%WIND_HOST_TYPE%\bin;%PATH%
- c:\Tornado\target\config\comps\VxWorks\01uglmesa.cdf
- c:\Tornado\target\h\GL\*
Todo
----
- GCC 2.96, ASM compilation
Thanks to:
----------
Precision Insight team for their great job around Mesa, XFree, and DRI.
Wind River Systems to take me as an intern.
Stephane Raimbault
<stephane.raimbault@windriver.com>
<stephane.raimbault@deesse.univ-lemans.fr>
July 24, 2001