Merge branch '7.8'

Conflicts:

	Makefile
	src/gallium/state_trackers/glx/xlib/xm_api.c
	src/mesa/drivers/dri/intel/intel_blit.c
	src/mesa/drivers/dri/intel/intel_pixel_copy.c
	src/mesa/main/version.h
This commit is contained in:
Brian Paul 2010-03-23 09:14:17 -06:00
commit 2689dd304c
4 changed files with 230 additions and 189 deletions

View file

@ -323,6 +323,7 @@ GALLIUM_FILES = \
$(DIRECTORY)/src/gallium/*/Makefile \
$(DIRECTORY)/src/gallium/*/SConscript \
$(DIRECTORY)/src/gallium/*/*/Makefile \
$(DIRECTORY)/src/gallium/*/*/Makefile.egl \
$(DIRECTORY)/src/gallium/*/*/Makefile.template \
$(DIRECTORY)/src/gallium/*/*/SConscript \
$(DIRECTORY)/src/gallium/*/*/*.[ch] \
@ -406,6 +407,14 @@ DEMO_FILES = \
$(DIRECTORY)/progs/demos/*.cxx \
$(DIRECTORY)/progs/demos/*.dat \
$(DIRECTORY)/progs/demos/README \
$(DIRECTORY)/progs/egl/Makefile \
$(DIRECTORY)/progs/egl/*.[ch] \
$(DIRECTORY)/progs/es1/*/Makefile \
$(DIRECTORY)/progs/es1/*/*.[ch] \
$(DIRECTORY)/progs/es2/*/Makefile \
$(DIRECTORY)/progs/es2/*/*.[ch] \
$(DIRECTORY)/progs/openvg/*/Makefile \
$(DIRECTORY)/progs/openvg/*/*.[ch] \
$(DIRECTORY)/progs/fbdev/Makefile \
$(DIRECTORY)/progs/fbdev/glfbdevtest.c \
$(DIRECTORY)/progs/objviewer/*.[ch] \

View file

@ -1,6 +1,7 @@
/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* Copyright 2010 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
@ -18,7 +19,7 @@
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
@ -26,7 +27,7 @@
**************************************************************************/
/**
* \brief Quad depth testing
* \brief Quad depth / stencil testing
*/
#include "pipe/p_defines.h"
@ -96,7 +97,9 @@ get_depth_stencil_values( struct depth_data *data,
}
}
/* If the shader has not been run, interpolate the depth values
/**
* If the shader has not been run, interpolate the depth values
* ourselves.
*/
static void
@ -115,6 +118,9 @@ interpolate_quad_depth( struct quad_header *quad )
}
/**
* Compute the depth_data::qzzzz[] values from the float fragment Z values.
*/
static void
convert_quad_depth( struct depth_data *data,
const struct quad_header *quad )
@ -173,6 +179,9 @@ convert_quad_depth( struct depth_data *data,
/**
* Write data->bzzzz[] values and data->stencilVals into the Z/stencil buffer.
*/
static void
write_depth_stencil_values( struct depth_data *data,
struct quad_header *quad )
@ -225,7 +234,6 @@ write_depth_stencil_values( struct depth_data *data,
/** Only 8-bit stencil supported */
#define STENCIL_MAX 0xff
@ -408,12 +416,11 @@ apply_stencil_op(struct depth_data *data,
/*
/**
* To increase efficiency, we should probably have multiple versions
* of this function that are specifically for Z16, Z32 and FP Z buffers.
* Try to effectively do that with codegen...
*/
static boolean
depth_test_quad(struct quad_stage *qs,
struct depth_data *data,
@ -523,7 +530,6 @@ depth_stencil_test_quad(struct quad_stage *qs,
wrtMask = softpipe->depth_stencil->stencil[face].writemask;
valMask = softpipe->depth_stencil->stencil[face].valuemask;
/* do the stencil test first */
{
unsigned passMask, failMask;
@ -563,7 +569,7 @@ depth_stencil_test_quad(struct quad_stage *qs,
#define ALPHATEST( FUNC, COMP ) \
static int \
static int \
alpha_test_quads_##FUNC( struct quad_stage *qs, \
struct quad_header *quads[], \
unsigned nr ) \
@ -629,6 +635,7 @@ alpha_test_quads(struct quad_stage *qs,
}
}
static unsigned mask_count[16] =
{
0, /* 0x0 */
@ -665,6 +672,9 @@ get_depth_bits(struct quad_stage *qs)
/**
* General depth/stencil test function. Used when there's no fast-path.
*/
static void
depth_test_quads_fallback(struct quad_stage *qs,
struct quad_header *quads[],
@ -712,7 +722,6 @@ depth_test_quads_fallback(struct quad_stage *qs,
write_depth_stencil_values(&data, quads[i]);
}
quads[pass++] = quads[i];
}
@ -730,169 +739,36 @@ depth_test_quads_fallback(struct quad_stage *qs,
/**
* Special-case Z testing for 16-bit Zbuffer, PIPE_FUNC_LESS and
* Z buffer writes enabled.
*
* NOTE: there's no guarantee that the quads are sequentially side by
* side. The fragment shader may have culled some quads, etc. Sliver
* triangles may generate non-sequential quads.
* Special-case Z testing for 16-bit Zbuffer and Z buffer writes enabled.
*/
static void
depth_interp_z16_less_write(struct quad_stage *qs,
struct quad_header *quads[],
unsigned nr)
{
unsigned i, pass = 0;
const unsigned ix = quads[0]->input.x0;
const unsigned iy = quads[0]->input.y0;
const float fx = (float) ix;
const float fy = (float) iy;
const float dzdx = quads[0]->posCoef->dadx[2];
const float dzdy = quads[0]->posCoef->dady[2];
const float z0 = quads[0]->posCoef->a0[2] + dzdx * fx + dzdy * fy;
struct softpipe_cached_tile *tile;
ushort (*depth16)[TILE_SIZE];
ushort init_idepth[4], idepth[4], depth_step;
const float scale = 65535.0;
/* compute scaled depth of the four pixels in first quad */
init_idepth[0] = (ushort)((z0) * scale);
init_idepth[1] = (ushort)((z0 + dzdx) * scale);
init_idepth[2] = (ushort)((z0 + dzdy) * scale);
init_idepth[3] = (ushort)((z0 + dzdx + dzdy) * scale);
#define NAME depth_interp_z16_less_write
#define OPERATOR <
#include "sp_quad_depth_test_tmp.h"
depth_step = (ushort)(dzdx * scale);
#define NAME depth_interp_z16_equal_write
#define OPERATOR ==
#include "sp_quad_depth_test_tmp.h"
tile = sp_get_cached_tile(qs->softpipe->zsbuf_cache, ix, iy);
#define NAME depth_interp_z16_lequal_write
#define OPERATOR <=
#include "sp_quad_depth_test_tmp.h"
for (i = 0; i < nr; i++) {
const unsigned outmask = quads[i]->inout.mask;
const int dx = quads[i]->input.x0 - ix;
unsigned mask = 0;
#define NAME depth_interp_z16_greater_write
#define OPERATOR >
#include "sp_quad_depth_test_tmp.h"
/* compute depth for this quad */
idepth[0] = init_idepth[0] + dx * depth_step;
idepth[1] = init_idepth[1] + dx * depth_step;
idepth[2] = init_idepth[2] + dx * depth_step;
idepth[3] = init_idepth[3] + dx * depth_step;
depth16 = (ushort (*)[TILE_SIZE])
&tile->data.depth16[iy % TILE_SIZE][(ix + dx)% TILE_SIZE];
if ((outmask & 1) && idepth[0] < depth16[0][0]) {
depth16[0][0] = idepth[0];
mask |= (1 << 0);
}
if ((outmask & 2) && idepth[1] < depth16[0][1]) {
depth16[0][1] = idepth[1];
mask |= (1 << 1);
}
if ((outmask & 4) && idepth[2] < depth16[1][0]) {
depth16[1][0] = idepth[2];
mask |= (1 << 2);
}
if ((outmask & 8) && idepth[3] < depth16[1][1]) {
depth16[1][1] = idepth[3];
mask |= (1 << 3);
}
quads[i]->inout.mask = mask;
if (quads[i]->inout.mask)
quads[pass++] = quads[i];
}
if (pass)
qs->next->run(qs->next, quads, pass);
}
/**
* Special-case Z testing for 16-bit Zbuffer, PIPE_FUNC_LEQUAL and
* Z buffer writes enabled.
*
* NOTE: there's no guarantee that the quads are sequentially side by
* side. The fragment shader may have culled some quads, etc. Sliver
* triangles may generate non-sequential quads.
*/
static void
depth_interp_z16_lequal_write(struct quad_stage *qs,
struct quad_header *quads[],
unsigned nr)
{
unsigned i, pass = 0;
const unsigned ix = quads[0]->input.x0;
const unsigned iy = quads[0]->input.y0;
const float fx = (float) ix;
const float fy = (float) iy;
const float dzdx = quads[0]->posCoef->dadx[2];
const float dzdy = quads[0]->posCoef->dady[2];
const float z0 = quads[0]->posCoef->a0[2] + dzdx * fx + dzdy * fy;
struct softpipe_cached_tile *tile;
ushort (*depth16)[TILE_SIZE];
ushort init_idepth[4], idepth[4], depth_step;
const float scale = 65535.0;
/* compute scaled depth of the four pixels in first quad */
init_idepth[0] = (ushort)((z0) * scale);
init_idepth[1] = (ushort)((z0 + dzdx) * scale);
init_idepth[2] = (ushort)((z0 + dzdy) * scale);
init_idepth[3] = (ushort)((z0 + dzdx + dzdy) * scale);
depth_step = (ushort)(dzdx * scale);
tile = sp_get_cached_tile(qs->softpipe->zsbuf_cache, ix, iy);
for (i = 0; i < nr; i++) {
const unsigned outmask = quads[i]->inout.mask;
const int dx = quads[i]->input.x0 - ix;
unsigned mask = 0;
/* compute depth for this quad */
idepth[0] = init_idepth[0] + dx * depth_step;
idepth[1] = init_idepth[1] + dx * depth_step;
idepth[2] = init_idepth[2] + dx * depth_step;
idepth[3] = init_idepth[3] + dx * depth_step;
depth16 = (ushort (*)[TILE_SIZE])
&tile->data.depth16[iy % TILE_SIZE][(ix + dx)% TILE_SIZE];
if ((outmask & 1) && idepth[0] <= depth16[0][0]) {
depth16[0][0] = idepth[0];
mask |= (1 << 0);
}
if ((outmask & 2) && idepth[1] <= depth16[0][1]) {
depth16[0][1] = idepth[1];
mask |= (1 << 1);
}
if ((outmask & 4) && idepth[2] <= depth16[1][0]) {
depth16[1][0] = idepth[2];
mask |= (1 << 2);
}
if ((outmask & 8) && idepth[3] <= depth16[1][1]) {
depth16[1][1] = idepth[3];
mask |= (1 << 3);
}
depth16 = (ushort (*)[TILE_SIZE]) &depth16[0][2];
quads[i]->inout.mask = mask;
if (quads[i]->inout.mask)
quads[pass++] = quads[i];
}
if (pass)
qs->next->run(qs->next, quads, pass);
}
#define NAME depth_interp_z16_notequal_write
#define OPERATOR !=
#include "sp_quad_depth_test_tmp.h"
#define NAME depth_interp_z16_gequal_write
#define OPERATOR >=
#include "sp_quad_depth_test_tmp.h"
#define NAME depth_interp_z16_always_write
#define ALWAYS 1
#include "sp_quad_depth_test_tmp.h"
@ -926,6 +802,10 @@ choose_depth_test(struct quad_stage *qs,
boolean occlusion = qs->softpipe->active_query_count;
/* default */
qs->run = depth_test_quads_fallback;
/* look for special cases */
if (!alpha &&
!depth &&
!stencil) {
@ -938,57 +818,62 @@ choose_depth_test(struct quad_stage *qs,
!occlusion &&
!stencil)
{
switch (depthfunc) {
case PIPE_FUNC_LESS:
switch (qs->softpipe->framebuffer.zsbuf->format) {
case PIPE_FORMAT_Z16_UNORM:
if (qs->softpipe->framebuffer.zsbuf->format == PIPE_FORMAT_Z16_UNORM) {
switch (depthfunc) {
case PIPE_FUNC_NEVER:
qs->run = depth_test_quads_fallback;
break;
case PIPE_FUNC_LESS:
qs->run = depth_interp_z16_less_write;
break;
default:
qs->run = depth_test_quads_fallback;
case PIPE_FUNC_EQUAL:
qs->run = depth_interp_z16_equal_write;
break;
}
break;
case PIPE_FUNC_LEQUAL:
switch (qs->softpipe->framebuffer.zsbuf->format) {
case PIPE_FORMAT_Z16_UNORM:
case PIPE_FUNC_LEQUAL:
qs->run = depth_interp_z16_lequal_write;
break;
case PIPE_FUNC_GREATER:
qs->run = depth_interp_z16_greater_write;
break;
case PIPE_FUNC_NOTEQUAL:
qs->run = depth_interp_z16_notequal_write;
break;
case PIPE_FUNC_GEQUAL:
qs->run = depth_interp_z16_gequal_write;
break;
case PIPE_FUNC_ALWAYS:
qs->run = depth_interp_z16_always_write;
break;
default:
qs->run = depth_test_quads_fallback;
break;
}
break;
default:
qs->run = depth_test_quads_fallback;
}
}
else {
qs->run = depth_test_quads_fallback;
}
/* next quad/fragment stage */
qs->run( qs, quads, nr );
}
static void depth_test_begin(struct quad_stage *qs)
static void
depth_test_begin(struct quad_stage *qs)
{
qs->run = choose_depth_test;
qs->next->begin(qs->next);
}
static void depth_test_destroy(struct quad_stage *qs)
static void
depth_test_destroy(struct quad_stage *qs)
{
FREE( qs );
}
struct quad_stage *sp_quad_depth_test_stage( struct softpipe_context *softpipe )
struct quad_stage *
sp_quad_depth_test_stage(struct softpipe_context *softpipe)
{
struct quad_stage *stage = CALLOC_STRUCT(quad_stage);

View file

@ -0,0 +1,147 @@
/**************************************************************************
*
* Copyright 2010 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/*
* Template for generating Z test functions
* Only PIPE_FORMAT_Z16_UNORM supported at this time.
*/
#ifndef NAME
#error "NAME is not defined!"
#endif
#if !defined(OPERATOR) && !defined(ALWAYS)
#error "neither OPERATOR nor ALWAYS is defined!"
#endif
/*
* NOTE: there's no guarantee that the quads are sequentially side by
* side. The fragment shader may have culled some quads, etc. Sliver
* triangles may generate non-sequential quads.
*/
static void
NAME(struct quad_stage *qs,
struct quad_header *quads[],
unsigned nr)
{
unsigned i, pass = 0;
const unsigned ix = quads[0]->input.x0;
const unsigned iy = quads[0]->input.y0;
const float fx = (float) ix;
const float fy = (float) iy;
const float dzdx = quads[0]->posCoef->dadx[2];
const float dzdy = quads[0]->posCoef->dady[2];
const float z0 = quads[0]->posCoef->a0[2] + dzdx * fx + dzdy * fy;
struct softpipe_cached_tile *tile;
ushort (*depth16)[TILE_SIZE];
ushort init_idepth[4], idepth[4], depth_step;
const float scale = 65535.0;
/* compute scaled depth of the four pixels in first quad */
init_idepth[0] = (ushort)((z0) * scale);
init_idepth[1] = (ushort)((z0 + dzdx) * scale);
init_idepth[2] = (ushort)((z0 + dzdy) * scale);
init_idepth[3] = (ushort)((z0 + dzdx + dzdy) * scale);
depth_step = (ushort)(dzdx * scale);
tile = sp_get_cached_tile(qs->softpipe->zsbuf_cache, ix, iy);
for (i = 0; i < nr; i++) {
const unsigned outmask = quads[i]->inout.mask;
const int dx = quads[i]->input.x0 - ix;
unsigned mask = 0;
/* compute depth for this quad */
idepth[0] = init_idepth[0] + dx * depth_step;
idepth[1] = init_idepth[1] + dx * depth_step;
idepth[2] = init_idepth[2] + dx * depth_step;
idepth[3] = init_idepth[3] + dx * depth_step;
depth16 = (ushort (*)[TILE_SIZE])
&tile->data.depth16[iy % TILE_SIZE][(ix + dx)% TILE_SIZE];
#ifdef ALWAYS
if (outmask & 1) {
depth16[0][0] = idepth[0];
mask |= (1 << 0);
}
if (outmask & 2) {
depth16[0][1] = idepth[1];
mask |= (1 << 1);
}
if (outmask & 4) {
depth16[1][0] = idepth[2];
mask |= (1 << 2);
}
if (outmask & 8) {
depth16[1][1] = idepth[3];
mask |= (1 << 3);
}
#else
/* Note: OPERATOR appears here: */
if ((outmask & 1) && (idepth[0] OPERATOR depth16[0][0])) {
depth16[0][0] = idepth[0];
mask |= (1 << 0);
}
if ((outmask & 2) && (idepth[1] OPERATOR depth16[0][1])) {
depth16[0][1] = idepth[1];
mask |= (1 << 1);
}
if ((outmask & 4) && (idepth[2] OPERATOR depth16[1][0])) {
depth16[1][0] = idepth[2];
mask |= (1 << 2);
}
if ((outmask & 8) && (idepth[3] OPERATOR depth16[1][1])) {
depth16[1][1] = idepth[3];
mask |= (1 << 3);
}
#endif
depth16 = (ushort (*)[TILE_SIZE]) &depth16[0][2];
quads[i]->inout.mask = mask;
if (quads[i]->inout.mask)
quads[pass++] = quads[i];
}
if (pass)
qs->next->run(qs->next, quads, pass);
}
#undef NAME
#undef OPERATOR
#undef ALWAYS

View file

@ -89,7 +89,7 @@
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="copy $(OutDir)\compile.exe ..\..\..\..\src\glsl\apps"
CommandLine="copy &quot;$(OutDir)\compile.exe&quot; ..\..\..\..\src\glsl\apps"
/>
</Configuration>
<Configuration
@ -166,7 +166,7 @@
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="copy $(OutDir)\compile.exe ..\..\..\..\src\glsl\apps"
CommandLine="copy &quot;$(OutDir)\compile.exe&quot; ..\..\..\..\src\glsl\apps"
/>
</Configuration>
</Configurations>