mesa/src/egl/main
Chia-I Wu d6b1478ff0 egl: Do not unload drivers.
When the driver is the last reference to libEGL.so, unloading it will
cause libEGL.so to be unmapped and give problems.  Disable the unloading
for now.  Still have to figure out the right timing to unload drivers.
2010-12-12 18:31:48 +08:00
..
egl.def egl: Add egl.def for win32 build. 2010-08-20 19:22:50 +08:00
egl.pc.in Add egl.pc file 2010-05-04 14:13:46 -04:00
eglapi.c egl: Use reference counting to replace IsLinked or IsBound. 2010-10-23 15:26:28 +08:00
eglapi.h egl: Add EGL_MESA_drm_image extension 2010-08-25 09:17:47 -04:00
eglarray.c egl: _eglFilterArray should not allocate. 2010-12-06 15:40:37 +08:00
eglarray.h egl: _eglFilterArray should not allocate. 2010-12-06 15:40:37 +08:00
eglcompiler.h Define PUBLIC to dllexport on MSVC. 2010-05-31 11:31:07 +08:00
eglconfig.c egl: _eglFilterArray should not allocate. 2010-12-06 15:40:37 +08:00
eglconfig.h scons: Revamp how to specify targets to build. 2010-11-01 13:30:22 +00:00
eglcontext.c egl: Fix a false negative check in _eglCheckMakeCurrent. 2010-10-23 16:58:38 +08:00
eglcontext.h egl: Use reference counting to replace IsLinked or IsBound. 2010-10-23 15:26:28 +08:00
eglcurrent.c egl: Set up the pthread key even TLS is used. 2010-11-03 13:34:17 +08:00
eglcurrent.h egl: Clean up header inclusions. 2010-01-30 22:55:49 +08:00
egldefines.h egl: Allow a prioritized list of default drivers 2010-05-13 16:14:07 -04:00
egldisplay.c egl: Add reference count for resources. 2010-10-23 15:19:34 +08:00
egldisplay.h egl: Add reference count for resources. 2010-10-23 15:19:34 +08:00
egldriver.c egl: Do not unload drivers. 2010-12-12 18:31:48 +08:00
egldriver.h egl: Add an include for size_t 2010-11-09 12:31:24 +01:00
eglfallbacks.c egl: Move fallback routines to eglfallbacks.c. 2010-10-22 18:38:30 +08:00
eglglobals.c egl: Add checks for EGL_MESA_screen_surface. 2010-07-31 17:49:32 +08:00
eglglobals.h egl: Add checks for EGL_MESA_screen_surface. 2010-07-31 17:49:32 +08:00
eglimage.c egl: Remove unnecessary headers. 2010-10-27 09:51:11 -07:00
eglimage.h egl: Use reference counting to replace IsLinked or IsBound. 2010-10-23 15:26:28 +08:00
egllog.c egl: Rework _eglGetSearchPath. 2010-11-02 01:37:16 +08:00
egllog.h egl: Clean up header inclusions. 2010-01-30 22:55:49 +08:00
eglmisc.c egl: Move fallback routines to eglfallbacks.c. 2010-10-22 18:38:30 +08:00
eglmisc.h egl: Move fallback routines to eglfallbacks.c. 2010-10-22 18:38:30 +08:00
eglmode.c egl: Remove unnecessary headers. 2010-10-27 09:51:11 -07:00
eglmode.h egl: Fix _eglModeLookup. 2010-10-23 11:20:41 +08:00
eglmutex.h egl: Add eglmutex.h. 2009-08-11 22:14:35 -06:00
eglscreen.c egl: Remove unnecessary headers. 2010-10-27 09:51:11 -07:00
eglscreen.h egl: Fix _eglModeLookup. 2010-10-23 11:20:41 +08:00
eglstring.c egl: Use SConscript for Windows build. 2010-05-31 13:27:41 +08:00
eglstring.h egl: s/_EGL_PLATFORM/_EGL_OS/ and s/POSIX/UNIX/. 2010-06-17 16:05:18 +08:00
eglsurface.c egl: Add reference count for resources. 2010-10-23 15:19:34 +08:00
eglsurface.h egl: Use reference counting to replace IsLinked or IsBound. 2010-10-23 15:26:28 +08:00
eglsync.c egl: Add reference count for resources. 2010-10-23 15:19:34 +08:00
eglsync.h egl: Use reference counting to replace IsLinked or IsBound. 2010-10-23 15:26:28 +08:00
egltypedefs.h egl: Move attributes in _EGLImage to _EGLImageAttribs. 2010-10-22 17:15:45 +08:00
Makefile egl: Move fallback routines to eglfallbacks.c. 2010-10-22 18:38:30 +08:00
README.txt egl: some basic docs for libEGL 2008-06-11 19:35:52 -06:00
SConscript scons: Revamp how to specify targets to build. 2010-11-01 13:30:22 +00:00


Notes about the EGL library:


The EGL code here basically consists of two things:

1. An EGL API dispatcher.  This directly routes all the eglFooBar() API
   calls into driver-specific functions.

2. Fallbacks for EGL API functions.  A driver _could_ implement all the
   EGL API calls from scratch.  But in many cases, the fallbacks provided
   in libEGL (such as eglChooseConfig()) will do the job.



Bootstrapping:

When the apps calls eglOpenDisplay() a device driver is selected and loaded
(look for dlsym() or LoadLibrary() in egldriver.c).

The driver's _eglMain() function is then called.  This driver function
allocates, initializes and returns a new _EGLDriver object (usually a
subclass of that type).

As part of initialization, the dispatch table in _EGLDriver->API must be
populated with all the EGL entrypoints.  Typically, _eglInitDriverFallbacks()
can be used to plug in default/fallback functions.  Some functions like
driver->API.Initialize and driver->API.Terminate _must_ be implemented
with driver-specific code (no default/fallback function is possible).


A bit later, the app will call eglInitialize().  This will get routed
to the driver->API.Initialize() function.  Any additional driver
initialization that wasn't done in _eglMain() should be done at this
point.  Typically, this will involve setting up visual configs, etc.



Special Functions:

Certain EGL functions _must_ be implemented by the driver.  This includes:

eglCreateContext
eglCreateWindowSurface
eglCreatePixmapSurface
eglCreatePBufferSurface
eglMakeCurrent
eglSwapBuffers

Most of the EGLConfig-related functions can be implemented with the
defaults/fallbacks.  Same thing for the eglGet/Query functions.




Teardown:

When eglTerminate() is called, the driver->API.Terminate() function is
called.  The driver should clean up after itself.  eglTerminate() will
then close/unload the driver (shared library).




Subclassing:

The internal libEGL data structures such as _EGLDisplay, _EGLContext,
_EGLSurface, etc should be considered base classes from which drivers
will derive subclasses.