mesa/src
Zack Rusin c1a50f5ed7 draw: make sure clipdistances work with geometry shaders
we were always fetching the info from the vertex shader, but if
geometry shader is present it should be used as the source of
that info.

Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2013-06-10 22:04:27 -04:00
..
egl mesa: remove outdated version lines in comments 2013-06-05 08:54:27 -06:00
gallium draw: make sure clipdistances work with geometry shaders 2013-06-10 22:04:27 -04:00
gbm gbm: Remember to init format on gbm_dri_bo_create. 2013-02-07 20:00:52 -05:00
getopt
glsl glsl: Allow the use of determinant() in GLSL 1.50. 2013-06-10 10:54:57 -07:00
glx mesa: remove outdated version lines in comments 2013-06-05 08:54:27 -06:00
gtest gtest: Build it only for 'make check'. 2013-01-13 12:38:44 +01:00
mapi mesa: remove outdated version lines in comments 2013-06-05 08:54:27 -06:00
mesa Revert "i965: Disable unused pipeline stages once at startup on Gen7+." 2013-06-11 10:53:44 -07:00
Makefile.am build: Remove GALLIUM_DIRS 2013-04-15 12:04:26 -07:00
SConscript Remove libGLU 2012-08-31 10:58:15 -07:00