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We set the number of task shader ring entries in radv_device based on the generous assumption that each CU can run task/mesh shaders with maximum occupancy. Signed-off-by: Timur Kristóf <timur.kristof@gmail.com> Reviewed-by: Rhys Perry <pendingchaos02@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14929> |
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