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In the RT shader, if there's a executeCallableEXT() in between, even though the called shader does nothing, the instructions before and after the executeCallableEXT() is not properly synced. Patch fixes: - dEQP-VK.ray_tracing_pipeline.memguarantee.inside.rgen - dEQP-VK.ray_tracing_pipeline.memguarantee.inside.chit - dEQP-VK.ray_tracing_pipeline.memguarantee.inside.miss - dEQP-VK.ray_tracing_pipeline.memguarantee.inside.call Thank to Kevin for finding out there is a load/store issue. Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31201> |
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