In the RT shader, if there's a executeCallableEXT() in between,
even though the called shader does nothing, the instructions before and
after the executeCallableEXT() is not properly synced.
Patch fixes:
- dEQP-VK.ray_tracing_pipeline.memguarantee.inside.rgen
- dEQP-VK.ray_tracing_pipeline.memguarantee.inside.chit
- dEQP-VK.ray_tracing_pipeline.memguarantee.inside.miss
- dEQP-VK.ray_tracing_pipeline.memguarantee.inside.call
Thank to Kevin for finding out there is a load/store issue.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31201>
In commit 44351d67f8, I needed to change some variables in a check for
compression in anv_can_fast_clear_color_view(). Instead of doing that, I
dropped the check altogether because I thought the call to
anv_layout_to_fast_clear_type() which followed right afterwards would
return ANV_FAST_CLEAR_NONE if the aux usage was ISL_AUX_USAGE_NONE.
That turned out not to be the case, due to special-casing of Xe2+. For
now, make Xe2+ more like other platforms when it comes to enabling
fast-clears. If there comes a reason to actually fast-clear with
ISL_AUX_USAGE_NONE, we can revisit this.
Fixes: 44351d67f8 ("anv: Change params of anv_can_fast_clear_color_view")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11920
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31297>
In an earlier commit, I made us stop counting sync.nops in the shader
statistics we use for shader-db (brw_debug_log_message) and fossil-db
(stats->instructions = ...). However, I missed adjusting the printout
for INTEL_DEBUG.
Fixes: 1497f4e0c2 ("intel/fs: Don't include sync.nop in instruction count statistics")
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31311>
When no pipeline cache is provided by the application and we rely on the
internal one, cache hits are not counted as such.
This was causing us to return COMPILE_REQUIRED on some cases where all
shaders had been found in the cache, as well as some unnecessary extra
processing in the case that we did have to compile the pipeline.
Fixes: 1dacea10f3 ("anv: implement caching for ray tracing pipelines")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31298>
We have not yet added the shaders to the pipeline->shaders array at
this point. If we couldn't compile (or were asked not to) the
pipeline, we were leaking references to any shaders found in the cache.
This would manifest as an assert on device destruction:
vk_pipeline_cache_destroy: Assertion `cache->object_cache->entries == 0' failed.
Fixes: 58c9f817cb ("anv: fix pipeline executable properties with graphics libraries")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31298>
We found out that some HW changes on Xe2 make the HW avoid reading the
blend state if we're using the null_rt bit in the extended descriptor.
Since the alpha_to_coverage bit resides in the blend state, that state
is ignored and writes are going through to the depth/stencil buffers.
Disable null_rt in the color outputs if the color outputs can affect
other outputs (through alpha_to_coverage & omask).
Fixes tests in this pattern on Xe2 :
dEQP-VK.pipeline.*.multisample.alpha_to_coverage_no_color_attachment.*
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Backport-to: 24.2
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31196>
We'll want to tune this setting based on other parameters.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Backport-to: 24.2
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31196>
We setup an empty render target when there are no color attachments,
which effectively makes it a different surface state. In most cases
the compiler will insert a null-rt bit in the extended descriptor
which means the RT isn't even accessed. But in some cases like
alpha-to-coverage output + depth/stencil write, we will access the
render target because using the null-rt will prevent alpha-to-coverage
from happening.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 2bd304bc8f ("anv: Skip the RT flush when doing depth-only rendering.")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31196>
Whenever we execute a fast-clear due to LOAD_OP_CLEAR, we decrease the
number of layers to clear by one. We then enter the slow clear function
and possibly exit without clearing if the layer count is zero.
Unfortunately, we've already compiled the shader for slow clears by the
time we exit. Skip the slow clear function if there are no layers to
clear.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31167>
vk_common_QueueWaitIdle() creates a syncobj, does a submit with no
batch buffers what translates to execute trivial_batch_bo and then
waits for syncobj to be signaled when trivial_batch_bo finishes.
On Xe KMD on other hand we can avoid the trivial_batch_bo submission
and instead use the special DRM_IOCTL_XE_EXEC with num_batch_buffer == 0
to get a syncobj to be signaled when the last exec finish execution.
This should free a bit GPU to execute more important workloads.
This will also optimize vkDeviceWaitIdle() that calls QueueWaitIdle().
It have to fallback to vk_common_QueueWaitIdle() when queue is in
VK_QUEUE_SUBMIT_MODE_THREADED mode because vkQueueWaitIdle()
could return but there still stuff in VK/CPU submission queue.
Also it could cause use after free when resources attached to
submission are freed before it is processed, example:
vkCreateFence() or vkCreateSemaphore()
vkQueueSubmit() // with Fence or Semaphore created above
vkQueueWaitIdle() // with the race it returns
vkDestroyFence() or vkDestroySemaphore()
// vk_queue_submit_thread_func() start to process submission above...
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30958>
Split anv_xe_wait_exec_queue_idle() into 2 functions, the first
function creates the syncobj and prepares it to be signaled when the
last workload in queue is completed.
And the second one that calls the first function, then waits for the
syncobj to be signaled and destroy the syncobj.
The main reason for that is that the first function can be reused in
Iris and a future patch will add another user, so lets share it.
No changes in behavior are expected here.
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30958>
We currently disable CCS if a 3D Ys/Yf surface uses miptails. However,
ISL generally configures surfaces to be compatible with compression. For
consistency, disable miptails on 3D Ys/Yf surfaces in order to allow
compression.
If drivers prefer to have a more compact layout, they can pass the
ISL_SURF_USAGE_DISABLE_AUX_BIT flag at surface creation time.
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30081>
We currently disable CCS if a surface uses more than 11 slots in a
miptail. However, ISL generally configures surfaces to be compatible
with compression. For consistency, reduce the number of slots used in
miptails in order to allow compression.
If drivers prefer to have a more compact layout, they can pass the
ISL_SURF_USAGE_DISABLE_AUX_BIT flag at surface creation time.
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30081>
The comment above says it all, only when queue is not protected that
it is possible to clear query pool with blorp but it was checking
the opposite.
Fixes: d5b0526507 ("anv: propagate protected information for blorp operations")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31239>
This were not causing any issues but better set end to the correct
value.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31239>
Otherwise we can end up generating invalid assembly not following
destination/source alignments requirements.
Fixes the following tests:
dEQP-VK.spirv_assembly.instruction.graphics.float16.arithmetic_4.tan_frag
dEQP-VK.spirv_assembly.instruction.graphics.float16.arithmetic_2.tan_frag
dEQP-VK.spirv_assembly.instruction.graphics.float16.arithmetic_1.tan_frag
dEQP-VK.spirv_assembly.instruction.graphics.float16.arithmetic_3.tan_frag
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Backport-to: 24.2
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31206>
The inner loop with p is dead, because n_passes_written is no longer
updated as of 56bd81ee21, so it is always
comparing a uint32_t < 0, which is never true. Since the inner loop is
dead code, the pass array is dead code, as it simply keeps writing to
element 0, and but never reads or uses it, along with all of the pass
count information.
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31213>
Turns out not even VK CTS was calling
vkEnumeratePhysicalDeviceQueueFamilyPerformanceQueryCountersKHR()
to check if queue supports query.
So here adding a explicity check in our implementation of
vkCreateQueryPool().
https://github.com/KhronosGroup/VK-GL-CTS/pull/482
Cc: 24.2 <mesa-stable>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30652>
The query pool batch buffer or other bos could not be bound when
exec starts.
Cc: 24.2 <mesa-stable>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30652>
It was always using device->context_id what is not valid in i915 when
has_vm_control is true or when running with Xe KMD.
But anv_AcquireProfilingLockKHR() don't have the queue information so
at least for now we will only support queries in a single queue.
And for consistency doing the same in
anv_QueueSetPerformanceConfigurationINTEL() although here we have the
queue parameter but queries are only supported in render engine
so it would only expose other queues if user set some parameters.
Cc: 24.2 <mesa-stable>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30652>
To keep the rule-of-three. This points out that the implicit copy
operations would be dangerous when there is an explicit constructor and
destructor, since the class is holding un-managed memory.
Acked-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29667>
We have a couple of checks where we allow this to be NULL, but later we
unconditionally and unavoidably dereference the pointer, which means
there's no way that it ever could have been NULL. Change the assert at
the top to not allow NULL, and remove checks for it being NULL
CID: 1616544
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31156>
Our array has a fixed size of 32, and we know at the start of the block
that our type_count is < 32, but in the loop we grow the block, in
theory up to 31 times. Coverity notes that, and points out we could
write off the end of the array. Add an assert in the loop to ensure we
don't, and to help Coverity out.
CID: 1615171
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31173>
As coverity points out, if the second uint64_t was greater than the
first (I don't think it actually can be), then the overflow would result
in the check succeeding when it shouldn't. We could cast this to an
integer type, but since we have uint64_t, we'd need int128_t for that.
Instead, replace the comparison to 0 with a direct comparison, since
that would give the correct result without potential to overflow.
CID: 1604833
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31175>
In the error handling path we end up creating a vk_sync and then later
we vk_sync_wait() on it. If that wait fails somehow we'll end up calling
vk_queue_set_lost(&queue->vk, ...) which would segfault if queue is
NULL.
If we end up in this situation (no queue), return directly whatever the
backend's vm_bind function returned, propagating the error up if
necessary.
Fixes: dd5362c78a ("anv/xe: try harder when the vm_bind ioctl fails")
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31048>