Find a file
Jason Ekstrand be2990d8fb i965: Stop setting LowerBuferInterfaceBlocks
Instead, we do UBO and SSBO deref lowering in NIR after we've given it a
chance to optimize SSBO access:

Shader-db results on Kaby Lake:

    total instructions in shared programs: 15235775 -> 15235484 (<.01%)
    instructions in affected programs: 14992 -> 14701 (-1.94%)
    helped: 19
    HURT: 20

    total cycles in shared programs: 339220331 -> 339027307 (-0.06%)
    cycles in affected programs: 79831981 -> 79638957 (-0.24%)
    helped: 540
    HURT: 602

    total loops in shared programs: 4402 -> 4348 (-1.23%)
    loops in affected programs: 186 -> 132 (-29.03%)
    helped: 27
    HURT: 0

    total spills in shared programs: 23261 -> 23234 (-0.12%)
    spills in affected programs: 38 -> 11 (-71.05%)
    helped: 1
    HURT: 0

    total fills in shared programs: 31442 -> 31371 (-0.23%)
    fills in affected programs: 98 -> 27 (-72.45%)
    helped: 1
    HURT: 0

    LOST:   12
    GAINED: 12

Most of the help and hurt in instruction counts was just churn caused by
re-ordering of optimizations and the fact that the NIR deref lowering
code is emitting slightly different instructions.  Nothing was hurt by
more than three instructions and most things weren't helped by more than
four.  The primary exception to this is one Car Chase shader:

    shaders/non-free/gfxbench4/carchase/341.shader_test CS SIMD32: 1144 -> 821 (-28.23%)

There is also one compute shader in Manhattan 3.1 and a fragment shader
in the UE4 Shooter Game demo that now get a loop partially unrolled.
Those showed up in the results as hurt instructions but were manually
removed to get the results above.

The lost/gained was a dozen Car Chase shaders that went from SIMD8 to
SIMD16 thanks to improved register pressure:

    shaders/non-free/gfxbench4/carchase/366.shader_test CS
    shaders/non-free/gfxbench4/carchase/368.shader_test CS
    shaders/non-free/gfxbench4/carchase/370.shader_test CS
    shaders/non-free/gfxbench4/carchase/372.shader_test CS
    shaders/non-free/gfxbench4/carchase/376.shader_test CS
    shaders/non-free/gfxbench4/carchase/378.shader_test CS
    shaders/non-free/gfxbench4/carchase/380.shader_test CS
    shaders/non-free/gfxbench4/carchase/382.shader_test CS
    shaders/non-free/gfxbench4/carchase/384.shader_test CS
    shaders/non-free/gfxbench4/carchase/388.shader_test CS
    shaders/non-free/gfxbench4/carchase/4.shader_test CS
    shaders/non-free/gfxbench4/carchase/6.shader_test CS

Given how much it appeared to be improved, I ran Car Chase on my laptop.
Unfortunately, I wasn't able to see any measurable improvement.  It
might be helped by 1-2% but it's in the noise.  It does render correctly
as far as I can tell so the improvement is legitimate.

All of the loops that got delete were in dolphin uber shaders.  I've had
no opportunity to test them for correctness or performance.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-03-15 01:02:19 +00:00
.gitlab-ci gitlab-ci: only build the default (=latest) and oldest llvm versions 2019-03-08 15:59:27 +00:00
bin get-pick-list: Add --pretty=medium to the arguments for Cc patches 2019-02-13 08:59:30 -08:00
build-support configure: commit test files 2017-10-16 16:32:43 -07:00
docs Fix link release notes for 19.0.0. 2019-03-13 22:36:42 +00:00
doxygen doxygen: Plumb through gallium/ to automated documentation 2016-05-30 17:53:45 +01:00
include panfrost: Adapt to uapi changes 2019-03-14 15:24:27 +01:00
m4 configure: allow building with python3 2018-10-31 19:15:50 +00:00
scons scons: Compatibility with Scons development version string 2019-03-12 14:22:34 +00:00
scripts appveyor: Revert commits adding Cygwin support. 2019-01-25 14:13:26 +00:00
src i965: Stop setting LowerBuferInterfaceBlocks 2019-03-15 01:02:19 +00:00
.dir-locals.el dir-locals.el: Adds White Space support 2016-11-14 19:17:49 +02:00
.editorconfig editorconfig: Add max_line_length property 2019-01-10 15:50:34 +02:00
.gitattributes Disable autocrlf for Visual Studio project files. 2008-02-28 12:34:01 +09:00
.gitignore .gitignore: list *.orig and *.rej 2017-09-06 17:48:50 +01:00
.gitlab-ci.yml gitlab-ci: add panfrost to the gallium drivers build 2019-03-09 23:25:12 +00:00
.mailmap .mailmap: Add a few more alises for myself 2019-02-13 12:03:41 -08:00
.travis.yml travis: fix osx meson build 2019-03-14 17:06:03 +00:00
Android.common.mk android: fix missing backspace for line continuation 2019-03-08 21:14:24 +00:00
Android.mk iris: add Android build 2019-02-21 10:26:10 -08:00
appveyor.yml appveyor: Revert commits adding Cygwin support. 2019-01-25 14:13:26 +00:00
autogen.sh autogen.sh: pass --force to autoreconf, quote ORIGDIR 2015-03-11 23:28:26 +00:00
CleanSpec.mk CleanSpec.mk: Remove HOST_OUT_release 2018-08-02 15:42:40 -06:00
common.py scons/svga: remove opt from the list of valid build types 2018-10-26 12:09:00 -06:00
configure.ac build: make passing an incorrect pointer type a hard error 2019-03-08 16:24:06 +00:00
install-gallium-links.mk gallium: Fix install-gallium-links.mk on non-bash /bin/sh 2016-10-10 08:56:12 -07:00
install-lib-links.mk install-lib-links: remove the .install-lib-links file 2015-02-24 15:33:25 +00:00
Makefile.am automake: Add --enable-autotools to distcheck flags 2019-01-30 19:32:44 +00:00
meson.build turnip: guard -Dvulkan-driver=freedreno 2019-03-11 10:02:13 -07:00
meson_options.txt turnip: guard -Dvulkan-driver=freedreno 2019-03-11 10:02:13 -07:00
README.rst README: Drop the badges from the readme 2019-02-07 12:46:17 -06:00
REVIEWERS REVIEWERS: add Vulkan reviewer group 2018-11-13 17:25:02 +00:00
SConstruct scons: Require python 2.7 2018-08-16 13:52:56 -07:00
VERSION bump version for 19.0 branch 2019-01-29 15:30:25 -08:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.html
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.html <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `Freenode's #dri-devel
<irc://chat.freenode.net#dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.html <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.html
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses email mailing-lists for patches submission, review and
discussions.