mesa/src/mesa
Keith Whitwell bdb5725bab Always use ARGB8888 hardware texture format when mesa specifies
MESA_FORMAT_ARGB8888.  Previously attempted to use ARGB0888 under some
circumstances, but glean failed and demos/texenv.c was also incorrect.
2005-01-19 12:06:17 +00:00
..
array_cache Change the dispatch offsets for the VertexAttrib*NV functions so they don't 2004-11-27 20:07:08 +00:00
drivers Always use ARGB8888 hardware texture format when mesa specifies 2005-01-19 12:06:17 +00:00
glapi Some initial work for OpenGL 2.0: glStencilFunc/Op/MaskSeparate() functions. 2005-01-12 04:01:08 +00:00
main fix MAX_VERTEX_ATTRIBS_ARB query 2005-01-18 12:04:53 +00:00
math Use the 'to' vector to determine the loop count. 2005-01-07 15:26:02 +00:00
ppc Initial support for PowerPC specific code in Mesa and DRI drivers. DRI 2004-10-13 19:56:15 +00:00
shader remove #ifndef linux, it isnt defined on Linux, where should I define it? 2005-01-18 14:21:50 +00:00
sparc silence warning, minor clean-up 2004-11-22 19:39:16 +00:00
swrast use FABSF(fogCoord) to fix fog calculation problem (Soju Matsumoto) 2005-01-17 16:16:35 +00:00
swrast_setup Rename the various function types in t_context.h to include a tnl_ prefix. 2004-07-01 13:14:05 +00:00
tnl Fix calculation of last_count in _tnl_wrap_buffers() 2005-01-18 08:41:55 +00:00
tnl_dd Fix loop for quads-as-triangles. 2005-01-13 15:58:05 +00:00
x86 There is no point trying to detect SSE at all, when MESA_NO_SSE is defined. I am committing this because the current WIN32 SSE detection code crashes UnrealTournament2003. 2005-01-19 07:43:13 +00:00
descrip.mms Committing in . 2004-04-05 06:12:01 +00:00
Makefile change .cc suffix to .cpp 2005-01-18 14:16:51 +00:00
Makefile.DJ updated makefiles for gcc 3.4.3 and bnu 2.15 2004-12-15 08:00:43 +00:00
Makefile.mgw updated makefiles for gcc 3.4.3 and bnu 2.15 2004-12-15 08:00:43 +00:00
sources minor reorg of shader files, disable building for now 2005-01-18 22:58:13 +00:00