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Use the 'to' vector to determine the loop count.
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@ -34,7 +34,7 @@ static void TAG2(copy, BITS)( GLvector4f *to, const GLvector4f *f ) \
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GLfloat (*t)[4] = (GLfloat (*)[4])to->start; \
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GLfloat *from = f->start; \
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GLuint stride = f->stride; \
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GLuint count = f->count; \
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GLuint count = to->count; \
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GLuint i; \
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\
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if (BITS) \
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