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Fixes the following dEQP tests on SKL: dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_qualifier_vertex_smooth_fragment_flat dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_implicit_explicit_location_1 dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_array_element_type dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_qualifier_vertex_flat_fragment_none dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_struct_member_order dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_struct_member_type dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_qualifier_vertex_centroid_fragment_flat dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_array_length dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_type dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_struct_member_precision dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_explicit_location_type dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_qualifier_vertex_flat_fragment_centroid dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_explicit_location dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_qualifier_vertex_flat_fragment_smooth dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_struct_member_name It regresses one test: dEQP-GLES31.functional.separate_shader.validation.varying.match_different_struct_names Hoever, this test is based on language in the OpenGL ES 3.1 spec that I believe is incorrect. I have already submitted a spec bug: https://www.khronos.org/bugzilla/show_bug.cgi?id=1500 v2: Move spec quote about built-in variables to the first place where it's relevant. Suggested by Alejandro. v3: Move patch earlier in series, fix rebase issues. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> [v2] Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com> [v2] |
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| .dir-locals.el | ||
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| autogen.sh | ||
| CleanSpec.mk | ||
| common.py | ||
| configure.ac | ||
| install-gallium-links.mk | ||
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| Makefile.am | ||
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File: docs/README.WIN32 Last updated: 21 June 2013 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. Recipe ------ Building on windows requires several open-source packages. These are steps that work as of this writing. - install python 2.7 - install scons (latest) - install mingw, flex, and bison - install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs get pywin32-218.4.win-amd64-py2.7.exe - install git - download mesa from git see http://www.mesa3d.org/repository.html - run scons General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.