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This adds a tgsi utility tgsi_add_point_sprite to transform a geometry shader to emulate wide points by drawing quads. This utility adds an extra output for the original point position if the point position is to be written to a stream output buffer. It also assumes the driver will add a constant for inverse viewport scale after the user defined constants. Reviewed-by: Brian Paul <brianp@vmware.com> |
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| .. | ||
| egl | ||
| gallium | ||
| gbm | ||
| getopt | ||
| glsl | ||
| glx | ||
| gtest | ||
| hgl | ||
| loader | ||
| mapi | ||
| mesa | ||
| util | ||
| Makefile.am | ||
| SConscript | ||