mesa/src/compiler
Oleksii Bozhenko bf910c94e0 glsl: fix gl_CullDistance lowering from float[8] to vec4[2]
Fixes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7152
Fixes: ad355652c2 ("glsl: Extend lowering pass for gl_ClipDistance to support other arrays")

Signed-off-by: Oleksii Bozhenko oleksii.bozhenko@globallogic.com

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21810>
2023-03-20 04:19:23 +00:00
..
clc clc: Include opencl-c-base.h with LLVM 15 (using builtins) 2023-02-11 05:24:08 +00:00
glsl glsl: fix gl_CullDistance lowering from float[8] to vec4[2] 2023-03-20 04:19:23 +00:00
isaspec ir3, isaspec: add raw instruction to assembler/disassembler. 2023-01-26 14:26:11 +00:00
nir nir: Propagate alignment when rematerializing cast derefs 2023-03-17 08:16:03 +00:00
spirv spirv: Add skip_os_break_in_debug_build option to use in unit tests 2023-03-01 13:47:57 +00:00
builtin_type_macros.h glsl: add texture subpass variants 2022-11-10 10:21:34 +00:00
glsl_types.cpp compiler: Handle nested arrays correctly for computing CL size/alignment 2022-12-02 09:52:44 -08:00
glsl_types.h glsl: Remove the need of _MTX_INITIALIZER_NP by using simple_mtx_t/SIMPLE_MTX_INITIALIZER 2022-11-09 04:38:28 +00:00
meson.build meson: inline gtest_test_protocol now that it's always 'gtest' 2023-03-10 07:20:29 +00:00
nir_gl_types.h mesa: #include "util/glheader.h" instead GL/gl.h in shared code 2022-11-03 16:07:31 +00:00
nir_types.cpp nir/types: Add some asserts to glsl_get_struct_field() 2022-11-01 14:48:41 +00:00
nir_types.h nir: Add a pass to lower mediump temps and shared mem. 2022-09-01 22:39:39 +00:00
shader_enums.c nir+ir3: Rename load_size_ir3 to load_center_rhw_ir3. 2022-07-11 16:56:05 +00:00
shader_enums.h mesa: add gl_shader_stage_is_rt() 2023-03-16 01:40:29 +00:00
shader_info.h spirv: Implement SPV_KHR_subgroup_rotate 2023-02-24 06:33:51 +00:00