mesa/src
Laura Ekstrand bbd9c55d02 main: Fake entry point for glClearNamedFramebufferfv.
Mesa's ClearBuffer framework is very complicated and thoroughly married to the
object binding model.  Moreover, the OpenGL spec for ClearBuffer is also very
complicated.  At some point, we should implement buffer clearing for arbitrary
framebuffer objects, but for now, we will just wrap ClearBuffer.

Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
2015-05-14 15:48:15 +02:00
..
egl egl: Remove skeleton implementation of EGL_MESA_screen_surface 2015-05-11 14:19:37 -04:00
gallium softpipe: enable ARB_texture_view 2015-05-13 22:57:50 +02:00
gbm gbm: Add GBM_BO_USE_LINEAR flag 2015-04-16 15:49:15 +09:00
getopt
glsl nir: Translate memory barrier intrinsics from GLSL IR. 2015-05-12 15:47:57 +03:00
glx glx/dri3: Add additional check for gpu offloading case 2015-05-11 19:31:44 +02:00
gtest Fix a few typos 2015-04-27 17:28:29 +03:00
hgl glapi/hgl: Drop extern "C" as it was added to glapi 2015-05-13 15:26:29 -04:00
loader Fix a few typos 2015-04-27 17:28:29 +03:00
mapi main: Fake entry point for glClearNamedFramebufferfv. 2015-05-14 15:48:15 +02:00
mesa main: Fake entry point for glClearNamedFramebufferfv. 2015-05-14 15:48:15 +02:00
util util/list: Add a list validation function 2015-05-08 17:16:13 -07:00
Makefile.am automake: add missing egl files to the tarball 2015-03-25 21:00:02 +00:00
SConscript scons: Don't build loader on Windows. 2015-03-25 10:42:35 +00:00