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main: Fake entry point for glClearNamedFramebufferfv.
Mesa's ClearBuffer framework is very complicated and thoroughly married to the object binding model. Moreover, the OpenGL spec for ClearBuffer is also very complicated. At some point, we should implement buffer clearing for arbitrary framebuffer objects, but for now, we will just wrap ClearBuffer. Reviewed-by: Fredrik Höglund <fredrik@kde.org> Signed-off-by: Fredrik Höglund <fredrik@kde.org>
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4 changed files with 30 additions and 0 deletions
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@ -211,6 +211,13 @@
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<param name="value" type="const GLuint *" />
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</function>
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<function name="ClearNamedFramebufferfv" offset="assign">
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<param name="framebuffer" type="GLuint" />
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<param name="buffer" type="GLenum" />
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<param name="drawbuffer" type="GLint" />
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<param name="value" type="const GLfloat *" />
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</function>
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<function name="BlitNamedFramebuffer" offset="assign">
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<param name="readFramebuffer" type="GLuint" />
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<param name="drawFramebuffer" type="GLuint" />
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@ -602,6 +602,24 @@ _mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
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}
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/**
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* The ClearBuffer framework is so complicated and so riddled with the
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* assumption that the framebuffer is bound that, for now, we will just fake
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* direct state access clearing for the user.
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*/
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void GLAPIENTRY
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_mesa_ClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer,
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GLint drawbuffer, const GLfloat *value)
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{
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GLint oldfb;
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_mesa_GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &oldfb);
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_mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer);
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_mesa_ClearBufferfv(buffer, drawbuffer, value);
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_mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, (GLuint) oldfb);
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}
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/**
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* New in GL 3.0
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* Clear depth/stencil buffer only.
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@ -65,6 +65,10 @@ _mesa_ClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer,
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extern void GLAPIENTRY
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_mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
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extern void GLAPIENTRY
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_mesa_ClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer,
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GLint drawbuffer, const GLfloat *value);
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extern void GLAPIENTRY
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_mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer,
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GLfloat depth, GLint stencil);
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@ -988,6 +988,7 @@ const struct function gl_core_functions_possible[] = {
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{ "glInvalidateNamedFramebufferData", 45, -1 },
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{ "glClearNamedFramebufferiv", 45, -1 },
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{ "glClearNamedFramebufferuiv", 45, -1 },
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{ "glClearNamedFramebufferfv", 45, -1 },
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{ "glBlitNamedFramebuffer", 45, -1 },
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{ "glCheckNamedFramebufferStatus", 45, -1 },
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{ "glGetNamedFramebufferAttachmentParameteriv", 45, -1 },
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