mesa/docs
Roland Scheidegger adcf8f8a13 softpipe: enable ARB_texture_view
Some bits were already there for texture views but some were missing.
In particular for cube map views things needed to change a bit.
For simplicity I ended up removing the separate face addr bit (just use
the z bit) - cube arrays didn't use it already, so just follow the same
logic there. (In theory using separate bits could allow for better hash
function but I don't think anyone ever did some measurements of that so
probably not worth the trouble, if we'd reintroduce it we'd certainly
wanted to use the same logic for cube arrays and cube maps.)
Also extend the seamless cube sampling to cube arrays - as there were no
piglit failures before this is apparently untested, but things now generally
work quite the same for cube textures and cube array textures so there
hopefully shouldn't be any trouble...

49 new piglits, 47 pass, 2 fail (both due to fake multisampling).

v2: incorporate Brian's feedback, add sampler view validation,
function rename, formatting fixes.

Reviewed-by: Brian Paul <brianp@vmware.com>
2015-05-13 22:57:50 +02:00
..
relnotes softpipe: enable ARB_texture_view 2015-05-13 22:57:50 +02:00
specs egl: image_dma_buf_export - use KHR 64-bit type 2015-05-05 12:19:40 +10:00
application-issues.html docs: add a new page documenting known application issues 2013-04-01 08:40:35 -06:00
ARB_color_buffer_float.txt mesa: implement clamping controls (ARB_color_buffer_float) 2011-03-29 12:04:55 +02:00
autoconf.html docs/autoconf: explicitly mention PKG_CONFIG_PATH for cross/multilib builds 2014-08-15 18:00:37 +01:00
bugs.html docs: remove obsolete target attribute 2012-09-19 17:15:48 +02:00
conform.html docs: fix misspellings 2014-01-06 09:55:38 -07:00
contents.html st/vega: Remove. 2015-03-04 11:01:45 +00:00
COPYING clarified what this file covers 1999-07-20 00:35:22 +00:00
debugging.html docs: add new iframe layout 2012-09-19 17:15:47 +02:00
developers.html docs: remove obsolete target attribute 2012-09-19 17:15:48 +02:00
devinfo.html docs: Update instructions for creating a release 2014-08-21 10:46:02 -07:00
dispatch.html glx: remove support for non-multithreaded platforms 2015-03-11 23:28:26 +00:00
download.html docs: remove obsolete target attribute 2012-09-19 17:15:48 +02:00
egl.html doc/egl: Remove depreciated EGL_SOFTWARE 2015-05-11 19:31:44 +02:00
envvars.html docs: document the LIBGL_DRI3_DISABLE environment variable 2015-05-08 13:36:52 +03:00
extensions.html mesa: Remove GL_MESA_resize_buffers 2013-06-28 13:35:21 -07:00
faq.html docs: remove the --with-max-{width,height} note 2015-04-12 23:14:07 +01:00
gears.png docs: improve quality of gears.png 2012-09-20 20:00:36 +02:00
GL3.txt softpipe: enable ARB_texture_view 2015-05-13 22:57:50 +02:00
helpwanted.html docs/helpwanted: cleanup todo list links 2012-10-02 15:44:34 +02:00
index.html docs: add news item and link release notes for mesa 10.5.5 2015-05-11 22:07:46 +01:00
install.html scons: Prefer winflexbison, and use --wincompat when available. 2015-03-22 08:23:24 +00:00
intro.html docs: remove obsolete target attribute 2012-09-19 17:15:48 +02:00
libGL.txt Fix a few typos 2015-04-27 17:28:29 +03:00
license.html c11: Update docs/license.html and include verbatim copy of Boost license. 2014-01-23 12:55:55 +00:00
lists.html docs: add IRC info 2012-09-20 20:00:36 +02:00
llvmpipe.html docs: Improve LLVM_USE_CRT_xxx instructions. 2015-04-13 13:08:13 +01:00
mangling.html docs: add new iframe layout 2012-09-19 17:15:47 +02:00
mesa.css docs: add new iframe layout 2012-09-19 17:15:47 +02:00
opengles.html docs: fix misspellings 2014-01-06 09:55:38 -07:00
osmesa.html docs: rewrite the OSMesa info / instructions 2013-03-12 19:04:43 -06:00
patents.txt docs: Reapply some of Marek's typo fixes. 2011-04-16 11:15:29 +01:00
perf.html docs: add new iframe layout 2012-09-19 17:15:47 +02:00
postprocess.html docs: add new iframe layout 2012-09-19 17:15:47 +02:00
precompiled.html docs: add new iframe layout 2012-09-19 17:15:47 +02:00
README.UVD radeon: update legal notes on UVD 2014-02-06 16:15:58 +01:00
README.VCE radeon/winsys: add VCE support v4 2014-02-13 11:11:24 +01:00
README.WIN32 docs: note that classic osmesa/libEGL no longer builds with scons 2015-04-01 14:46:35 +01:00
relnotes.html docs: add news item and link release notes for mesa 10.5.5 2015-05-11 22:07:46 +01:00
repository.html docs: fix misspellings 2014-01-06 09:55:38 -07:00
shading.html docs: fix misspellings 2014-01-06 09:55:38 -07:00
sourcedocs.html docs: replace CVS with git 2013-02-11 10:58:33 +01:00
sourcetree.html st/vega: Remove. 2015-03-04 11:01:45 +00:00
systems.html docs: mention some other supported APIs 2013-02-11 10:58:33 +01:00
thanks.html docs: fix misspellings 2014-01-06 09:55:38 -07:00
utilities.html docs: remove obsolete target attribute 2012-09-19 17:15:48 +02:00
VERSIONS Fix a few typos 2015-04-27 17:28:29 +03:00
versions.html Fix a few typos 2015-04-27 17:28:29 +03:00
viewperf.html docs: more details about Viewperf 12 medical-01 test issues 2015-04-28 12:27:48 -06:00
vmware-guest.html docs: minor updates to VMware SVGA3D driver page 2014-01-09 11:35:50 -07:00
webmaster.html docs: add new iframe layout 2012-09-19 17:15:47 +02:00
xlibdriver.html docs: fix misspellings 2014-01-06 09:55:38 -07:00

File: docs/README.WIN32

Last updated: 21 June 2013


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.

Recipe
------

Building on windows requires several open-source packages. These are
steps that work as of this writing.

- install python 2.7
- install scons (latest)
- install mingw, flex, and bison
- install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
  get pywin32-218.4.win-amd64-py2.7.exe
- install git
- download mesa from git
  see http://www.mesa3d.org/repository.html
- run scons

General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.