mesa/src/compiler/nir
2016-12-29 16:02:44 -08:00
..
tests nir: Fix the control flow tests for nir_loop_first_block changes 2016-10-06 15:48:30 -07:00
.gitignore
nir.c nir: Correctly handle blocks in cf_node_cf_tree_next 2016-12-22 16:27:19 -08:00
nir.h nir: Add foreach_register helper macros 2016-12-29 16:02:44 -08:00
nir_algebraic.py nir/algebraic: support for power-of-two optimizations 2016-06-03 16:05:03 -04:00
nir_array.h
nir_builder.h nir/i965/anv/radv/gallium: make shader info a pointer 2016-10-26 14:29:36 +11:00
nir_builder_opcodes_h.py nir/builder: Generate the alu helpers directly in python 2016-05-14 13:34:38 -07:00
nir_clone.c nir: add helper for cloning nir_cf_list 2016-12-23 10:15:36 +11:00
nir_constant_expressions.h nir: update opcode definitions for different bit sizes 2016-03-17 11:16:33 +01:00
nir_constant_expressions.py nir: Trivial clean ups in the generated nir_constant_expressions.c 2016-12-19 15:55:44 -08:00
nir_control_flow.c nir: Remove some no longer needed asserts 2016-10-06 09:16:39 -07:00
nir_control_flow.h nir: add helper for cloning nir_cf_list 2016-12-23 10:15:36 +11:00
nir_control_flow_private.h
nir_dominance.c nir: Switch the arguments to nir_foreach_function 2016-04-28 15:54:48 -07:00
nir_from_ssa.c nir: Add a couple quick-and-dirty out-of-SSA helpers 2016-12-23 10:15:35 +11:00
nir_gather_info.c nir: Add a "compact array" flag and IO lowering code. 2016-11-22 00:29:23 -08:00
nir_gs_count_vertices.c nir: Switch the arguments to nir_foreach_function 2016-04-28 15:54:48 -07:00
nir_inline_functions.c nir: Delete most of the constant_initializer support 2016-12-05 15:40:09 -08:00
nir_instr_set.c nir: Make nir_alu_srcs_equal non-static. 2016-08-04 00:41:07 -07:00
nir_instr_set.h
nir_intrinsics.c nir: const_index helpers 2016-02-09 17:30:33 -05:00
nir_intrinsics.h nir: Add a layer_id system value intrinsic 2016-11-22 13:03:29 -08:00
nir_liveness.c nir: Switch the arguments to nir_foreach_phi_src 2016-04-28 15:54:48 -07:00
nir_loop_analyze.c nir: Add a loop analysis pass 2016-12-23 10:15:36 +11:00
nir_loop_analyze.h nir: Add a loop analysis pass 2016-12-23 10:15:36 +11:00
nir_lower_alu_to_scalar.c nir: Report progress from nir_lower_alu_to_scalar. 2016-09-14 12:01:49 -07:00
nir_lower_atomics.c st/mesa/glsl/nir/i965: make use of new gl_shader_program_data in gl_shader_program 2016-11-19 15:45:46 +11:00
nir_lower_bitmap.c nir: Make sure to set the texsrc type in nir drawpixels/bitmap lowering. 2016-11-03 18:42:58 -07:00
nir_lower_clamp_color_outputs.c nir: Strengthen assertion that 'out' is nonnull. 2016-05-25 12:44:34 -07:00
nir_lower_clip.c nir/i965/anv/radv/gallium: make shader info a pointer 2016-10-26 14:29:36 +11:00
nir_lower_clip_cull_distance_arrays.c nir: add a pass to compact clip/cull distances. 2016-11-22 00:29:23 -08:00
nir_lower_constant_initializers.c nir: Add a pass for lowering away constant initializers 2016-12-05 15:40:09 -08:00
nir_lower_double_ops.c nir/lower_double_ops: fixup for new nir_foreach_block() 2016-05-05 16:19:41 -07:00
nir_lower_double_packing.c nir: Remove spurious return from void function. 2016-05-06 12:03:34 +01:00
nir_lower_drawpixels.c nir: Make sure to set the texsrc type in nir drawpixels/bitmap lowering. 2016-11-03 18:42:58 -07:00
nir_lower_global_vars_to_local.c nir: Switch the arguments to nir_foreach_function 2016-04-28 15:54:48 -07:00
nir_lower_gs_intrinsics.c nir: Simplify nir_lower_gs_intrinsics 2016-12-05 15:40:09 -08:00
nir_lower_idiv.c nir: Avoid an extra NIR op in integer divide lowering. 2016-11-16 19:45:01 -08:00
nir_lower_indirect_derefs.c nir: Add a "compact array" flag and IO lowering code. 2016-11-22 00:29:23 -08:00
nir_lower_io.c nir: Add a "compact array" flag and IO lowering code. 2016-11-22 00:29:23 -08:00
nir_lower_io_to_scalar.c nir: Add an IO scalarizing pass using the intrinsic's first_component. 2016-08-19 13:11:36 -07:00
nir_lower_io_to_temporaries.c nir: Delete most of the constant_initializer support 2016-12-05 15:40:09 -08:00
nir_lower_io_types.c nir: lower-io-types pass 2016-05-11 12:20:11 -04:00
nir_lower_load_const_to_scalar.c nir: Switch the arguments to nir_foreach_function 2016-04-28 15:54:48 -07:00
nir_lower_locals_to_regs.c nir: Remove nir_array from lower_locals_to_regs 2016-12-16 12:02:28 -08:00
nir_lower_passthrough_edgeflags.c nir: Change nir_shader_get_entrypoint to return an impl. 2016-08-25 19:18:24 -07:00
nir_lower_phis_to_scalar.c nir: Report progress from nir_lower_phis_to_scalar. 2016-09-14 12:01:51 -07:00
nir_lower_regs_to_ssa.c nir: Rename convert_to_ssa lower_regs_to_ssa 2016-12-29 16:02:44 -08:00
nir_lower_returns.c nir: update nir_lower_returns to only predicate instructions when needed 2016-12-23 10:59:32 +11:00
nir_lower_samplers.c st/mesa/glsl/nir/i965: make use of new gl_shader_program_data in gl_shader_program 2016-11-19 15:45:46 +11:00
nir_lower_system_values.c nir/i965/anv/radv/gallium: make shader info a pointer 2016-10-26 14:29:36 +11:00
nir_lower_tex.c nir/lower_tex: fix number of components in replace_gradient_with_lod() 2016-12-15 08:34:55 +01:00
nir_lower_to_source_mods.c nir: Remove some no longer needed asserts 2016-10-06 09:16:39 -07:00
nir_lower_two_sided_color.c nir: Add nir_builder support for individual system value loads. 2016-08-19 13:11:36 -07:00
nir_lower_var_copies.c nir: glsl_get_bit_size() should take glsl_type 2016-05-12 13:39:40 -04:00
nir_lower_vars_to_ssa.c nir: Delete most of the constant_initializer support 2016-12-05 15:40:09 -08:00
nir_lower_vec_to_movs.c nir: Silence unused parameter warnings 2016-05-12 16:46:41 -07:00
nir_lower_wpos_center.c nir: Fix crash in nir_lower_wpos_center(). 2016-05-20 16:33:24 -07:00
nir_lower_wpos_ytransform.c nir: Flip gl_SamplePosition in nir_lower_wpos_ytransform(). 2016-11-03 11:46:44 -07:00
nir_metadata.c nir: Add a loop analysis pass 2016-12-23 10:15:36 +11:00
nir_move_vec_src_uses_to_dest.c nir: Switch the arguments to nir_foreach_use and friends 2016-04-28 15:54:48 -07:00
nir_normalize_cubemap_coords.c nir: Switch the arguments to nir_foreach_function 2016-04-28 15:54:48 -07:00
nir_opcodes.py nir: fix definition of pack_uvec2_to_uint 2016-09-06 22:45:44 -04:00
nir_opcodes_c.py
nir_opcodes_h.py
nir_opt_algebraic.py nir/algebraic: Add optimizations for "a == a && a CMP b" 2016-12-22 16:27:19 -08:00
nir_opt_conditional_discard.c nir: add conditional discard optimisation (v4) 2016-11-10 05:46:33 +10:00
nir_opt_constant_folding.c nir: Optimize out discard_ifs with a constant 0 argument. 2016-09-28 08:31:14 -07:00
nir_opt_copy_propagate.c nir: Fix copy_prop_src when src is an indirect access on a reg. 2016-06-26 15:38:09 -07:00
nir_opt_cse.c nir: Switch the arguments to nir_foreach_function 2016-04-28 15:54:48 -07:00
nir_opt_dce.c nir: zero allocated memory where needed 2016-10-31 11:53:38 +01:00
nir_opt_dead_cf.c nir: Make nir_foo_first/last_cf_node return a block instead 2016-10-06 09:16:37 -07:00
nir_opt_gcm.c nir/gcm: Add global value numbering support 2016-09-08 20:53:01 -07:00
nir_opt_global_to_local.c nir: Switch the arguments to nir_foreach_def 2016-04-28 15:54:48 -07:00
nir_opt_if.c nir: Rename convert_to_ssa lower_regs_to_ssa 2016-12-29 16:02:44 -08:00
nir_opt_loop_unroll.c nir: Rename convert_to_ssa lower_regs_to_ssa 2016-12-29 16:02:44 -08:00
nir_opt_peephole_select.c nir: Remove some no longer needed asserts 2016-10-06 09:16:39 -07:00
nir_opt_remove_phis.c nir: fix bug with moves in nir_opt_remove_phis() 2016-09-03 00:37:48 -04:00
nir_opt_trivial_continues.c nir: Rename convert_to_ssa lower_regs_to_ssa 2016-12-29 16:02:44 -08:00
nir_opt_undef.c nir: Turn imov/fmov of undef into undef 2016-12-16 20:32:59 +11:00
nir_phi_builder.c nir: zero allocated memory where needed 2016-10-31 11:53:38 +01:00
nir_phi_builder.h nir: Walk blocks in source code order in lower_vars_to_ssa. 2016-08-25 13:45:39 -07:00
nir_print.c treewide: s/comparitor/comparator/ 2016-12-12 22:13:07 -05:00
nir_propagate_invariant.c nir: Add a pass for propagating invariant decorations 2016-06-20 12:02:45 -07:00
nir_remove_dead_variables.c nir: Switch the arguments to nir_foreach_function 2016-04-28 15:54:48 -07:00
nir_repair_ssa.c nir: Switch the arguments to nir_foreach_use and friends 2016-04-28 15:54:48 -07:00
nir_search.c nir: zero allocated memory where needed 2016-10-31 11:53:38 +01:00
nir_search.h nir: Add asserts to the casting functions 2016-10-06 09:16:24 -07:00
nir_search_helpers.h nir: Move fsat outside of fmin/fmax if second arg is 0 to 1. 2016-12-12 12:39:27 -08:00
nir_split_var_copies.c nir: In split_var_copies_block, uint, int, and bool types cannot be matrices 2016-12-06 17:30:38 -08:00
nir_sweep.c nir: fix nir_shader_clone() and nir_sweep() 2016-11-03 10:39:13 +11:00
nir_to_lcssa.c nir: Add a LCSAA-pass 2016-12-23 10:15:36 +11:00
nir_validate.c nir: Add a "compact array" flag and IO lowering code. 2016-11-22 00:29:23 -08:00
nir_vla.h
nir_worklist.c nir: zero allocated memory where needed 2016-10-31 11:53:38 +01:00
nir_worklist.h
README

New IR, or NIR, is an IR for Mesa intended to sit below GLSL IR and Mesa IR.
Its design inherits from the various IR's that Mesa has used in the past, as
well as Direct3D assembly, and it includes a few new ideas as well. It is a
flat (in terms of using instructions instead of expressions), typeless IR,
similar to TGSI and Mesa IR.  It also supports SSA (although it doesn't require
it).

Variables
=========

NIR includes support for source-level GLSL variables through a structure mostly
copied from GLSL IR. These will be used for linking and conversion from GLSL IR
(and later, from an AST), but for the most part, they will be lowered to
registers (see below) and loads/stores.

Registers
=========

Registers are light-weight; they consist of a structure that only contains its
size, its index for liveness analysis, and an optional name for debugging. In
addition, registers can be local to a function or global to the entire shader;
the latter will be used in ARB_shader_subroutine for passing parameters and
getting return values from subroutines. Registers can also be an array, in which
case they can be accessed indirectly. Each ALU instruction (add, subtract, etc.)
works directly with registers or SSA values (see below).

SSA
========

Everywhere a register can be loaded/stored, an SSA value can be used instead.
The only exception is that arrays/indirect addressing are not supported with
SSA; although research has been done on extensions of SSA to arrays before, it's
usually for the purpose of parallelization (which we're not interested in), and
adds some overhead in the form of adding copies or extra arrays (which is much
more expensive than introducing copies between non-array registers). SSA uses
point directly to their corresponding definition, which in turn points to the
instruction it is part of. This creates an implicit use-def chain and avoids the
need for an external structure for each SSA register.

Functions
=========

Support for function calls is mostly similar to GLSL IR. Each shader contains a
list of functions, and each function has a list of overloads. Each overload
contains a list of parameters, and may contain an implementation which specifies
the variables that correspond to the parameters and return value. Inlining a
function, assuming it has a single return point, is as simple as copying its
instructions, registers, and local variables into the target function and then
inserting copies to and from the new parameters as appropriate. After functions
are inlined and any non-subroutine functions are deleted, parameters and return
variables will be converted to global variables and then global registers. We
don't do this lowering earlier (i.e. the fortranizer idea) for a few reasons:

- If we want to do optimizations before link time, we need to have the function
signature available during link-time.

- If we do any inlining before link time, then we might wind up with the
inlined function and the non-inlined function using the same global
variables/registers which would preclude optimization.

Intrinsics
=========

Any operation (other than function calls and textures) which touches a variable
or is not referentially transparent is represented by an intrinsic. Intrinsics
are similar to the idea of a "builtin function," i.e. a function declaration
whose implementation is provided by the backend, except they are more powerful
in the following ways:

- They can also load and store registers when appropriate, which limits the
number of variables needed in later stages of the IR while obviating the need
for a separate load/store variable instruction.

- Intrinsics can be marked as side-effect free, which permits them to be
treated like any other instruction when it comes to optimizations. This allows
load intrinsics to be represented as intrinsics while still being optimized
away by dead code elimination, common subexpression elimination, etc.

Intrinsics are used for:

- Atomic operations
- Memory barriers
- Subroutine calls
- Geometry shader emitVertex and endPrimitive
- Loading and storing variables (before lowering)
- Loading and storing uniforms, shader inputs and outputs, etc (after lowering)
- Copying variables (cases where in GLSL the destination is a structure or
array)
- The kitchen sink
- ...

Textures
=========

Unfortunately, there are far too many texture operations to represent each one
of them with an intrinsic, so there's a special texture instruction similar to
the GLSL IR one. The biggest difference is that, while the texture instruction
has a sampler dereference field used just like in GLSL IR, this gets lowered to
a texture unit index (with a possible indirect offset) while the type
information of the original sampler is kept around for backends. Also, all the
non-constant sources are stored in a single array to make it easier for
optimization passes to iterate over all the sources.

Control Flow
=========

Like in GLSL IR, control flow consists of a tree of "control flow nodes", which
include if statements and loops, and jump instructions (break, continue, and
return). Unlike GLSL IR, though, the leaves of the tree aren't statements but
basic blocks. Each basic block also keeps track of its successors and
predecessors, and function implementations keep track of the beginning basic
block (the first basic block of the function) and the ending basic block (a fake
basic block that every return statement points to). Together, these elements
make up the control flow graph, in this case a redundant piece of information on
top of the control flow tree that will be used by almost all the optimizations.
There are helper functions to add and remove control flow nodes that also update
the control flow graph, and so usually it doesn't need to be touched by passes
that modify control flow nodes.