Commit graph

498 commits

Author SHA1 Message Date
Jason Ekstrand
baf1aa1334 nir: Add foreach_register helper macros 2016-12-29 16:02:44 -08:00
Jason Ekstrand
fb181196de nir: Rename convert_to_ssa lower_regs_to_ssa
This matches the naming of nir_lower_vars_to_ssa, the other to-SSA pass.
2016-12-29 16:02:44 -08:00
Timothy Arceri
5f323198ea nir: stop gcc warning about uninitialised variables
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-12-29 13:47:11 +11:00
Jason Ekstrand
d55835b8bd nir/algebraic: Add optimizations for "a == a && a CMP b"
This sequence shows up The Talos Principal, at least under Vulkan,
and prevents loop analysis from properly computing trip counts in a
few loops.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-12-22 16:27:19 -08:00
Jason Ekstrand
6d9f576b56 nir: Add a pass for moving SPIR-V continue blocks to the ends of loops
When shaders come in from SPIR-V, we handle continue blocks by placing
the contents of the continue inside of a "if (!first_iteration)".  We do
this so that we can properly handle the fact that continues in SPIR-V
jump to the continue block at the end of the loop rather than jumping
directly to the top of the loop like they do in NIR.  In particular, the
increment step of a simple for loop ends up in the continue block.  This
pass looks for this case in loops that don't actually have any continues
and moves the continue contents to the end of the loop instead.  We need
this because loop unrolling doesn't work if the increment is inside of a
condition.

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2016-12-22 16:27:19 -08:00
Jason Ekstrand
1111a05f90 nir: Add an optimization pass to remove trivial continues
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2016-12-22 16:27:19 -08:00
Jason Ekstrand
993e9195d4 nir: Correctly handle blocks in cf_node_cf_tree_next
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2016-12-22 16:27:19 -08:00
Timothy Arceri
f20ba7ad44 nir: update nir_lower_returns to only predicate instructions when needed
Unless an if statement contains nested returns we can simply add
any following instructions to the branch without the return.

V2: fix handling if_nested_return value when there is a sibling if/loop
that doesn't contain a return. (Spotted by Ken)

V3:
 - add a better comment to the new variable
 - remove instructions after if when both branches return

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-12-23 10:59:32 +11:00
Timothy Arceri
51daccb289 nir: add a loop unrolling pass
V2:
- tidy ups suggested by Connor.
- tidy up cloning logic and handle copy propagation
 based of suggestion by Connor.
- use nir_ssa_def_rewrite_uses to fix up lcssa phis
  suggested by Connor.
- add support for complex loop unrolling (two terminators)
- handle case were the ssa defs use outside the loop is already a phi
- support unrolling loops with multiple terminators when trip count
  is know for each terminator

V3:
- set correct num_components when creating phi in complex unroll
- rewrite update remap table based on Jasons suggestions.
- remove unrequired extract_loop_body() helper as suggested by Jason.
- simplify the lcssa phi fix up code for simple loops as per Jasons suggestions.
- use mem context to keep track of hash table memory as suggested by Jason.
- move is_{complex,simple}_loop helpers to the unroll code
- require nir_metadata_block_index
- partially rewrote complex unroll to be simpler and easier to follow.

V4:
- use rzalloc() when creating nir_phi_src but not setting pred right away
 fixes regression cause by ralloc() no longer zeroing memory.

V5:
- simplify calling of complex_unroll()
- use new loop terminator fields to get the break/continue from blocks
  and simplify loop unrolling code
- handle slightly less trivial loop terminators. if branches can
  now have instructions but can only contain a single block.
- use nir print type IR snippets in unroll function descriptions
- add better explanation and variable for why we need to clone
  additional times when the second terminator it the limiting
  terminator.
- partially convert out of ssa before unrolling loops (suggested by Jason)

v6:
- remove unused nir_builder
- use Jasons new from ssa helper
- tidy/fixup cursor use
- unroll terminators that contain control flow correctly
- unroll complex loops with control flow before the terminators
  correctly

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-12-23 10:15:36 +11:00
Timothy Arceri
f8407a5398 nir: add helper for cloning nir_cf_list
V2:
- updated to create a generic list clone helper nir_cf_list_clone()
- continue to assert on clone when fallback flag not set as suggested
  by Jason.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-12-23 10:15:36 +11:00
Timothy Arceri
b84dfa0f62 nir: update fixup_phi_srcs() to handle registers
We need to do this because we partially get out of SSA when unrolling
and cloning loops.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-12-23 10:15:36 +11:00
Timothy Arceri
d781320974 nir: create helper for fixing phi srcs when cloning
This will be useful for fixing phi srcs when cloning a loop body
during loop unrolling.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-12-23 10:15:36 +11:00
Thomas Helland
ec8423a4b1 nir: Add a LCSAA-pass
V2: Do a "depth first search" to convert to LCSSA

V3: Small comment fixup

V4: Rebase, adapt to removal of function overloads

V5: Rebase, adapt to relocation of nir to compiler/nir
    Still need to adapt to potential if-uses
    Work around nir_validate issue

V6 (Timothy):
 - tidy lcssa and stop leaking memory
 - dont rewrite the src for the lcssa phi node
 - validate lcssa phi srcs to avoid postvalidate assert
 - don't add new phi if one already exists
 - more lcssa phi validation fixes
 - Rather than marking ssa defs inside a loop just mark blocks inside
   a loop. This is simpler and fixes lcssa for intrinsics which do
   not have a destination.
 - don't create LCSSA phis for loops we won't unroll
 - require loop metadata for lcssa pass
 - handle case were the ssa defs use outside the loop is already a phi

V7: (Timothy)
- pass indirect mask to metadata call

v8: (Timothy)
- make convert to lcssa a helper function rather than a nir pass
- replace inside loop bitset with on the fly block index logic.
- remove lcssa phi validation special cases
- inline code from useless helpers, suggested by Jason.
- always do lcssa on loops, suggested by Jason.
- stop making lcssa phis special. Add as many source as the block
  has predecessors, suggested by Jason.

V9: (Timothy)
- fix regression with the is_lcssa_phi field not being initialised
  to false now that ralloc() doesn't zero out memory.

V10: (Timothy)
- remove extra braces in SSA example, pointed out by Topi

V11: (Timothy)
- add missing support for LCSSA phis in if conditions.

V12: (Timothy)
- small tidy up suggested by Jason.
- always create lcssa phi even if it just points to an lcssa
  phi from an inner loop

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-12-23 10:15:36 +11:00
Thomas Helland
6772a17acc nir: Add a loop analysis pass
This pass detects induction variables and calculates the
trip count of loops to be used for loop unrolling.

V2: Rebase, adapt to removal of function overloads

V3: (Timothy Arceri)
 - don't try to find trip count if loop terminator conditional is a phi
 - fix trip count for do-while loops
 - replace conditional type != alu assert with return
 - disable unrolling of loops with continues
 - multiple fixes to memory allocation, stop leaking and don't destroy
   structs we want to use for unrolling.
 - fix iteration count bugs when induction var not on RHS of condition
 - add FIXME for && conditions
 - calculate trip count for unsigned induction/limit vars

V4: (Timothy Arceri)
- count instructions in a loop
- set the limiting_terminator even if we can't find the trip count for
 all terminators. This is needed for complex unrolling where we handle
 2 terminators and the trip count is unknown for one of them.
- restruct structs so we don't keep information not required after
 analysis and remove dead fields.
- force unrolling in some cases as per the rules in the GLSL IR pass

V5: (Timothy Arceri)
- fix metadata mask value 0x10 vs 0x16

V6: (Timothy Arceri)
- merge loop_variable and nir_loop_variable structs and lists suggested by Jason
- remove induction var hash table and store pointer to induction information in
  the loop_variable suggested by Jason.
- use lowercase list_addtail() suggested by Jason.
- tidy up init_loop_block() as per Jasons suggestions.
- replace switch with nir_op_infos[alu->op].num_inputs == 2 in
  is_var_basic_induction_var() as suggested by Jason.
- use nir_block_last_instr() in and rename foreach_cf_node_ex_loop() as suggested
  by Jason.
- fix else check for is_trivial_loop_terminator() as per Connors suggetions.
- simplify offset for induction valiables incremented before the exit conditions is
  checked.
- replace nir_op_isub check with assert() as it should have been lowered away.

V7: (Timothy Arceri)
- use rzalloc() on nir_loop struct creation. Worked previously because ralloc()
  was broken and always zeroed the struct.
- fix cf_node_find_loop_jumps() to find jumps when loops contain
  nested if statements. Code is tidier as a result.

V8: (Timothy Arceri)
- move is_trivial_loop_terminator() to nir.h so we can use it to assert is
  the loop unroll pass
- fix analysis to not bail when looking for terminator when the break is in the else
  rather then the if
- added new loop terminator fields: break_block, continue_from_block and
  continue_from_then so we don't have to gather these when doing unrolling.
- get correct array length when forcing unrolling of variables
  indexed arrays that are the same size as the iteration count
- add support for induction variables of type float
- update trival loop terminator check to allow an if containing
  instructions as long as both branches contain only a single
  block.

V9: (Timothy)
 - bunch of tidy ups and simplifications suggested by Jason.
 - rewrote trivial terminator detection, now the only restriction is there
   must be no nested jumps, anything else goes.
 - rewrote the iteration test to use nir_eval_const_opcode().
 - count instruction properly even when forcing an unroll.
 - bunch of other tidy ups and simplifications.

V10: (Timothy)
 - some trivial tidy ups suggested by Jason.
 - conditional fix for break inside continue branch by Jason.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-12-23 10:15:36 +11:00
Jason Ekstrand
a620f66872 nir: Add a couple quick-and-dirty out-of-SSA helpers
These are designed for use within an optimization pass when SSA becomes
more pain than it's worth.  They're very naive and don't generate
anything close to optimal register-based NIR.  Also, they may result in
shaders which do not validate because of, for instance, registers in phi
sources.  However, the register-based into-SSA pass should be pretty
efficient at cleaning up the mess.

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2016-12-23 10:15:35 +11:00
Ian Romanick
ee1f35eb69 nir: Trivial clean ups in the generated nir_constant_expressions.c
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-12-19 15:55:44 -08:00
Ian Romanick
3c7066c1ed nir: Silence unused parameter warnings in nir_constant_expression.c
nir/nir_constant_expressions.c:290:25: warning: unused parameter 'num_components' [-Wunused-parameter]
 evaluate_ball3(unsigned num_components, nir_const_value *_src)
                         ^
nir/nir_constant_expressions.c: In function 'evaluate_fddx':
nir/nir_constant_expressions.c:1282:57: warning: unused parameter '_src' [-Wunused-parameter]
 evaluate_fddx(unsigned num_components, nir_const_value *_src)
                                                         ^

v2: Unconditionally mark the parameters as MAYBE_UNUSED instead of
conditionally adding (void) casts to keep the generator simple.
Suggested by Jason.

Number of total warnings in my build reduced from 1575 to 1485
(reduction of 89).

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-12-19 15:55:44 -08:00
Ian Romanick
4300693a07 nir: Silence missing field initializer warnings for vectors in nir_constant_expressions
nir/nir_constant_expressions.c: In function 'evaluate_ball2':
nir/nir_constant_expressions.c:279:7: warning: missing initializer for field 'z' of 'struct bool_vec' [-Wmissing-field-initializers]
       };
       ^
nir/nir_constant_expressions.c:234:10: note: 'z' declared here
    bool z;
          ^

Number of total warnings in my build reduced from 2532 to 2304
(reduction of 228).

v2: Initialize bool vectors with 0 instead of false to keep the
generator simpler.  Suggested by Ken.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-12-19 15:55:44 -08:00
Thomas Helland
a66818830a nir: Remove nir_array from lower_locals_to_regs
We do nothing but initialize it, add to it, and delete it.
This is a fallout from removing constant initializer support.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-12-16 12:02:28 -08:00
Timothy Arceri
3421b3f5a3 nir: Turn imov/fmov of undef into undef
Reverting the previous attempt at this a5502a721f resulted in
the following Vulkan test failing.

dEQP-VK.glsl.return.return_in_dynamic_loop_dynamic_vertex

This time we use the num_components from the alu dest rather than
num_inputs to the op to determine the size of the undef.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99100
2016-12-16 20:32:59 +11:00
Iago Toral Quiroga
47351b843a nir/lower_tex: fix number of components in replace_gradient_with_lod()
We should make the dest in the textureLod() operation have the same number
of components as the destination in the original textureGrad()

Fixes regression in ES3-CTS.gtf.GL3Tests.shadow

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99072
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-12-15 08:34:55 +01:00
Timothy Arceri
a5502a721f Revert "nir: Turn imov/fmov of undef into undef."
This reverts commit 6aa730000f.

This was changing the size of the undef to always be 1 (the number of inputs
to imov and fmov) which is wrong, we could be moving a vec4 for example.

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
2016-12-15 17:05:12 +11:00
Iago Toral Quiroga
da3389a331 nir/lower_tex: lower gradients on shadow cube maps if lower_txd_shadow is set
Even if lower_txd_cube_map isn't. Suggested by Ken to make the flag more
consistent with its name.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-12-13 10:33:29 +01:00
Iago Toral Quiroga
5be2e785b1 nir/lower_tex: add lowering for texture gradient on shadow samplers
This is ported from the Intel lowering pass that we use with GLSL IR.
This takes care of lowering texture gradients on shadow samplers other
than cube maps. Intel hardware requires this for gen < 8.

v2 (Ken):
 - Use the helper function to retrieve ddx/ddy
 - Swizzle away size components we are not interested in

v3:
- Get rid of the ddx/ddy helper and use nir_tex_instr_src_index
  instead (Ken, Eric)

v4:
- Add a 'continue' statement if the lowering makes progress because it
  replaces the original texture instruction

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (v3)
2016-12-13 10:32:52 +01:00
Iago Toral Quiroga
a8e740c354 nir/lower_tex: add lowering for texture gradient on cube maps
This is ported from the Intel lowering pass that we use with GLSL IR.
The NIR pass only handles cube maps, not shadow samplers, which are
also lowered for gen < 8 on Intel hardware. We will add support for
that in a later patch, at which point we should be able to remove
the GLSL IR lowering pass.

v2:
- added a helper to retrieve ddx/ddy parameters (Ken)
- No need to make size.z=1.0, we are only using component x anyway (Iago)

v3:
- Get rid of the ddx/ddy helper and use nir_tex_instr_src_index
  instead (Ken, Eric)

v4:
- When emitting the textureLod operation, copy all texture parameters
  from the original textureGrad() (except for ddx/ddy) using a loop
- Add a 'continue' statement if the lowering makes progress because it
  replaces the original texture instruction

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (v3)
2016-12-13 10:32:00 +01:00
Iago Toral Quiroga
bac303c286 nir/lower_tex: generalize get_texture_size()
This was written specifically for RECT samplers. Make it more generic so
we can call this from the gradient lowerings too.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-12-13 10:31:38 +01:00
Ilia Mirkin
fd249c803e treewide: s/comparitor/comparator/
git grep -l comparitor | xargs sed -i 's/comparitor/comparator/g'

Just happened to notice this in a patch that was sent and included one
of the tokens in question.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-12-12 22:13:07 -05:00
Ian Romanick
a0ce9ff8c4 nir: Only float and double types can be matrices
In 19a541f (nir: Get rid of nir_constant_data) a number of places that
operated on nir_constant::values were mechanically converted to operate
on the whole array without regard for the base type.  Only
GLSL_TYPE_FLOAT and GLSL_TYPE_DOUBLE can be matrices, so only those
types can have data in the non-0 array element.

See also b870394.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Cc: Iago Toral Quiroga <itoral@igalia.com>
2016-12-12 17:17:12 -08:00
Matt Turner
ac6646129f nir: Move fsat outside of fmin/fmax if second arg is 0 to 1.
instructions in affected programs: 550 -> 544 (-1.09%)
helped: 6

cycles in affected programs: 6952 -> 6850 (-1.47%)
helped: 6

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-12-12 12:39:27 -08:00
Ian Romanick
b87039499b nir: In split_var_copies_block, uint, int, and bool types cannot be matrices
Noticed while adding support for 64-bit integer types.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-12-06 17:30:38 -08:00
Jason Ekstrand
7db009b59e nir: Remove some unused fields from nir_variable
All of these are happily set from glsl_to_nir or spirv_to_nir but their
values are never used for anything.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2016-12-05 15:40:10 -08:00
Jason Ekstrand
50e0b0bee3 nir: Delete most of the constant_initializer support
Constant initializers have been a constant (ha!) pain for quite some time.
While they're useful from a language perspective, people writing passes or
backends really don't want deal with them most of the time.  This commit
removes most of the constant initializer support from NIR.  It is expected
that you call nir_lower_constant_initializers VERY EARLY to ensure that
they're gone before you do anything interesting.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2016-12-05 15:40:09 -08:00
Jason Ekstrand
2f19c19b5d nir: Simplify nir_lower_gs_intrinsics
It's only ever called on single-function shaders.  At this point, there are
a lot of helpers that can make it all much simpler.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2016-12-05 15:40:09 -08:00
Jason Ekstrand
257aa5a1c4 nir/lower_returns: Stop using constant initializers
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2016-12-05 15:40:09 -08:00
Jason Ekstrand
f5232db9e5 nir: Add a pass for lowering away constant initializers
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2016-12-05 15:40:09 -08:00
Jason Ekstrand
19a541f496 nir: Get rid of nir_constant_data
This has bothered me for about as long as NIR has been around.  Why do we
have two different unions for constants?  No good reason other than one of
them is a direct port from GLSL IR.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2016-12-02 10:53:32 -08:00
Dave Airlie
6a62026dd4 nir: print var binding in dumps.
This only useful for spir-v shaders, but I keep finding myself
having to add it.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-11-29 22:07:13 +00:00
Jason Ekstrand
08441dae59 nir: Add a layer_id system value intrinsic
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2016-11-22 13:03:29 -08:00
Kenneth Graunke
9a179f2db0 nir: add a pass to compact clip/cull distances.
v2: Use nir_is_per_vertex_io() rather than is_arrays_of_arrays().

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-11-22 00:29:23 -08:00
Kenneth Graunke
663b2e9a92 nir: Add a "compact array" flag and IO lowering code.
Certain built-in arrays, such as gl_ClipDistance[], gl_CullDistance[],
gl_TessLevelInner[], and gl_TessLevelOuter[] are specified as scalar
arrays.  Normal scalar arrays are sparse - each array element usually
occupies a whole vec4 slot.  However, most hardware assumes these
built-in arrays are tightly packed.

The new var->data.compact flag indicates that a scalar array should
be tightly packed, so a float[4] array would take up a single vec4
slot, and a float[8] array would take up two slots.

They are still arrays, not vec4s, however.  nir_lower_io will generate
intrinsics using ARB_enhanced_layouts style component qualifiers.

v2: Add nir_validate code to enforce type restrictions.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-11-22 00:29:23 -08:00
Timothy Arceri
203c8794a1 st/mesa/glsl/nir/i965: make use of new gl_shader_program_data in gl_shader_program
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2016-11-19 15:45:46 +11:00
Eric Anholt
80786a67cf nir: Avoid an extra NIR op in integer divide lowering.
NIR bools are ~0 for true, so ((unsigned)a >> 31) != 0 -> ((int)a >> 31).

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-11-16 19:45:01 -08:00
Timothy Arceri
6b82e957be nir: add support for counting AoA uniforms in nir_shader_gather_info()
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2016-11-17 12:52:24 +11:00
Timothy Arceri
7372d2153a nir: update nir_gather_info to only mark used array/matrix elements
This is based on the code from the GLSL IR pass however unlike the GLSL IR
pass it also supports arrays of arrays.

As well as implementing the logic from the GLSL IR pass we add some
additional intrinsic cases to catch more system values.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-11-11 09:17:07 +11:00
Kenneth Graunke
ad9d4a4f8d nir: Generalize the "is per-vertex variable?" helpers and export them.
I want this function for nir_gather_info(), and realized it's basically
the same as the ones in nir_lower_io().

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2016-11-11 09:17:07 +11:00
Dave Airlie
b16dff2d88 nir: add conditional discard optimisation (v4)
This is ported from GLSL and converts

if (cond)
	discard;

into
discard_if(cond);

This removes a block, but also is needed by radv
to workaround a bug in the LLVM backend.

v2: handle if (a) discard_if(b) (nha)
cleanup and drop pointless loop (Matt)
make sure there are no dependent phis (Eric)
v3: make sure only one instruction in the then block.
v4: remove sneaky tabs, add cursor init (Eric)

Reviewed-by: Eric Anholt <eric@anholt.net>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-11-10 05:46:33 +10:00
Eric Anholt
49936364e4 nir: Make sure to set the texsrc type in nir drawpixels/bitmap lowering.
We were leaving an undefined value since the ralloc zeroing changes.
Fixes nir_validate() failures on vc4.

v2: Fix the color-index case of drawpixels as well.

Reviewed-by: Rob Clark <robdclark@gmail.com> (v1)
2016-11-03 18:42:58 -07:00
Francisco Jerez
f3d387867f nir: Flip gl_SamplePosition in nir_lower_wpos_ytransform().
Assuming the hardware is set up to use a screen coordinate system
flipped vertically with respect to the GL's window coordinate system,
the SYSTEM_VALUE_SAMPLE_POS vector will also be flipped vertically
with respect to the value expected by the GL, so we need to give it
the same treatment as gl_FragCoord.  Fixes the following CTS tests on
i965:

 ES31-CTS.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.default_framebuffer
 ES31-CTS.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer

when run with any multisample configuration, e.g. rgba8888d24s8ms4.

Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2016-11-03 11:46:44 -07:00
Timothy Arceri
903e5eae97 nir: fix nir_shader_clone() and nir_sweep()
These were broken in e1af20f18a when the info field in nir_shader was
turned into a pointer.

Clone was copying the pointer rather than the data and nir_sweep was
cleaning up shader_info rather than claiming it.

Reviewed-by: Eric Anholt <eric@anholt.net>
2016-11-03 10:39:13 +11:00
Marek Olšák
52d2b28f7f ralloc: use rzalloc where it's necessary
No change in behavior. ralloc_size is equivalent to rzalloc_size.
That will change though.

Calls not switched to rzalloc_size:
- ralloc_vasprintf
- glsl_type::name allocation (it's filled with snprintf)
- C++ classes where valgrind didn't show uninitialized values

I switched most of non-glsl stuff to rzalloc without checking whether
it's really needed.

Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-10-31 11:53:38 +01:00