mesa/src/gallium
Neil Roberts 6d87500fe1 dri: Change __DriverApiRec::CreateContext to take a struct for attribs
Previously the CreateContext method of __DriverApiRec took a set of
arguments to describe the attribute values from the window system API's
CreateContextAttribs function. As more attributes get added this could
quickly get unworkable and every new attribute needs a modification for
every driver.

To fix that, pass the attribute values in a struct instead.  The struct
has a bitmask to specify which members are used. The first three members
(two for the GL version and one for the flags) are always set. If the
bit is not set in the attribute mask then it can be assumed the
attribute has the default value. Drivers will error if unknown bits in
the mask are set.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Neil Roberts <neil@linux.intel.com>
2017-11-06 16:09:02 -05:00
..
auxiliary gallium/u_vbuf: use signed vertex buffers offsets for optimal uploads 2017-11-06 19:09:12 +01:00
docs gallium: add PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET 2017-11-06 19:09:12 +01:00
drivers etnaviv: Don't over-pad compressed textures 2017-11-06 21:31:20 +01:00
include gallium: add PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET 2017-11-06 19:09:12 +01:00
state_trackers dri: Change __DriverApiRec::CreateContext to take a struct for attribs 2017-11-06 16:09:02 -05:00
targets Android: move drivers' symlinks to /vendor (v2) 2017-10-30 15:41:31 +00:00
tests gallium: Remove util_format_s3tc_init() 2017-10-02 19:41:22 -07:00
tools gallium/tools: use correct shebang for python scripts 2017-03-10 14:12:47 +00:00
winsys winsys/amdgpu: Add R600_DEBUG flag to reserve VMID per ctx. 2017-11-03 18:06:17 +01:00
Android.common.mk Android: rework LLVM build support 2017-05-11 13:52:21 +01:00
Android.mk Android: fix build break from r600/radeon split 2017-10-10 21:37:19 -05:00
Automake.inc radeonsi: prepare for driver-specific driconf options 2017-08-02 09:50:58 +02:00
Makefile.am broadcom: Add V3D 3.3 gallium driver called "vc5", for BCM7268. 2017-10-10 11:42:04 -07:00
meson.build meson: build gallium based osmesa 2017-10-27 11:06:45 -07:00
README.portability
SConscript gallium: swr: Added swr build for windows 2016-11-21 12:44:47 -06:00

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The state tracker and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.