mesa/src/broadcom
Alejandro Piñeiro b7ca46762f v3dv/formats: fix exposing FEATURE_UNIFORM/STORAGE_TEXEL_BUFFER_BIT
If the formats are not suitable as texture type, then they can't be
used as texel buffers.

Gets tests like the following one:
   dEQP-VK.image.load_store.without_format.buffer.r32g32b32_sfloat_minalign_uniform

to be properly skipped (instead of Crash on the simulator)

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:32 +00:00
..
cle v3d: fix Tile Rendering Mode Cfg (Color) packet description 2020-10-13 21:21:30 +00:00
clif v3dv: clif format dumping support 2020-10-13 21:21:26 +00:00
common v3dv: initial CreateGraphicsPipeline/DestroyPipeline implementation 2020-10-13 21:21:26 +00:00
compiler broadcom/compiler: handle gl_SampleMask writes in fragment shaders 2020-10-13 21:21:32 +00:00
drm-shim v3d: moving v3d simulator to src/broadcom 2020-06-27 00:06:58 +00:00
qpu broadcom/qpu_instr: wait is not a read or write vpm instruction 2020-08-31 15:02:42 +02:00
simulator broadcom/simulator: update to a newer simulator 2020-10-05 22:08:43 +02:00
vulkan v3dv/formats: fix exposing FEATURE_UNIFORM/STORAGE_TEXEL_BUFFER_BIT 2020-10-13 21:21:32 +00:00
.editorconfig broadcom: add editorconfig 2017-07-25 14:44:52 -07:00
Android.cle.mk android: broadcom/cle: export the broadcom top level path headers 2018-09-15 09:14:46 +02:00
Android.genxml.mk android: broadcom/genxml: fix collision with intel/genxml header-gen macro 2018-09-15 09:14:33 +02:00
Android.mk broadcom/genxml: Introduce a V3D packet/struct decoder. 2017-07-25 14:44:52 -07:00
Makefile.sources v3d: Add a lowering pass for line smoothing 2020-07-06 21:59:16 +00:00
meson.build v3dv: add v3d vulkan driver skeleton 2020-10-13 21:21:24 +00:00