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Nanley Chery b7c5779ede intel/isl: Prefer the smallest suggested tiling
When choosing between the suggested tilings, create one of each allowed
and pick the smallest one. One benefit of using the standard tilings is
that miptails can avoid space waste in mipmapped compressed textures.

From the ICL PRM, Volume 5: Memory Data Formats, "MIP Layout":

   If Tiling is enabled, then each MIP is layed out using one or more
   tiles.  If TileYf or TileYs tiling is enabled (TR_MODE != NONE), then
   some of the MIPs may actually be stored in a MIPTail which fits in a
   single 64K or 4K tile. The layout above, then only applied to MIPs
   which are not packed in the MIP Tail. Note that, depending on surface
   height the Vertical Alignment that surface can actually have the last
   few mips layed out below LOD1. Using MIP Tail (if supported)
   eliminates this possibility.

In the performance CI, this helps:

   * Hogwarts Legacy on DG2 by 0.64%
   * Satisfactory on BMG by 0.89%
   * Wukong on BMG by 0.77%

Highlights on memory saved by using Tile64 from at most 10k frames in
game traces on DG2:

   * Hogwarts. 32 instances of:
	Saved 128 4KB page(s). extent=4096x4096x1 dim=2d levels=13 fmt=BC7_UNORM
   * Assassin's Creed. 8 instances of:
        Saved 768 4KB page(s). extent=120x68x192 dim=3d levels=1 fmt=R16G16B16A16_FLOAT
   * Black Ops 3. 3 instances of:
	Saved 864 4KB page(s). extent=172x140x288 dim=3d levels=1 fmt=BC6H_UF16
   * God of War. 1 instance of:
        Saved 1920 4KB page(s). extent=320x170x192 dim=3d levels=1 fmt=R16G16B16A16_FLOAT

This patch may cause regressions on SKL-TGL because the smaller surface
may not support compression. This will be fixed in a coming patch.

v2. Don't factor in the image alignments when comparing their sizes.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/14074
Reviewed-by: Rohan Garg <rohan.garg@intel.com> (v1)
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38063>
2026-01-26 21:09:04 +00:00
.ci-farms ci: lima farm maintenance 2026-01-21 08:27:01 +00:00
.ci-farms-disabled ci: lima farm maintenance 2026-01-21 08:27:01 +00:00
.github/workflows meson: remove unused osmesa option 2025-06-23 06:42:50 +00:00
.gitlab docs: update gitlab docs urls 2025-02-23 00:31:59 +01:00
.gitlab-ci ci: Skip dEQP-VK.wsi.direct_drm. 2026-01-26 19:42:31 +00:00
.marge/hooks ci: pipeline_message: reset empty errors 2025-01-07 05:08:10 +00:00
android android: fix building rules for i915, r300 2025-10-08 23:43:33 +02:00
bin bin/pick: When the main widget is replaced, trigger a redraw 2026-01-22 19:11:21 +00:00
build-support meson: move tsan-blacklist.txt to build-support with the other build support files 2024-05-01 07:05:12 +00:00
docs svga: Implement GL_ARB_derivative_control 2026-01-26 20:51:58 +00:00
include vulkan: update spec to 1.4.340 2026-01-23 16:07:30 +00:00
licenses licenses: add missing licenses 2025-01-08 20:37:51 +00:00
src intel/isl: Prefer the smallest suggested tiling 2026-01-26 21:09:04 +00:00
subprojects meson: specify minimal target meson version for rust subprojects 2025-12-12 17:28:49 +00:00
.clang-format-ignore ci: enforce formatting for RADV & ACO 2023-06-16 19:59:52 +00:00
.clang-format-include ethos: Initial commit of a driver for the Arm Ethos-U65 NPU. 2025-10-15 20:10:15 +00:00
.dir-locals.el
.editorconfig editorconfig: Set for glsl files 2025-11-14 19:31:17 +00:00
.git-blame-ignore-revs radv: Add re-format commit to .git-blame-ignore-revs 2025-11-12 07:55:36 +00:00
.gitattributes gitlab: Highlight .cl as C 2023-11-02 11:37:46 +00:00
.gitignore intel/mda: Add code to produce mesa debug archives 2025-09-24 23:08:45 -07:00
.gitlab-ci.yml pvr/ci: Add dEQP-VK testing for BXS-4-64 on TI AM68 SK 2026-01-20 09:19:16 +00:00
.graphqlrc.yml
.mailmap mailmap: update my name and email 2025-11-03 22:08:48 +00:00
.mr-label-maker.yml mr-label-maker: tag src/virtio/virtgpu_kumquat* as part of gfxstream 2026-01-05 17:01:39 +00:00
.shellcheckrc ci: move shellcheck options to .shellcheckrc 2024-10-24 22:43:03 +00:00
clippy.toml ci: read the MSRV from clippy.toml to avoid having too many copies to keep in sync 2025-12-20 00:13:19 +01:00
CODEOWNERS CODEOWNERS: Add KosmicKrisp owners 2025-10-21 02:28:09 +00:00
meson.build meson: add mpeg12dec as a video-codec 2026-01-20 22:42:08 +00:00
meson.options meson: add mpeg12dec as a video-codec 2026-01-20 22:42:08 +00:00
README.rst docs: Match README installation guide with meson.rst 2024-07-27 11:53:53 +00:00
rustfmt.toml mesa: Add rustfmt.toml 2024-11-18 22:29:14 +00:00
VERSION VERSION: bump to 26.1 2026-01-21 17:56:17 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://docs.mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ meson setup build
  $ ninja -C build/
  $ sudo ninja -C build/ install

Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://docs.mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.