mesa/src/compiler
Faith Ekstrand b68f2e747c zink: Rework sparse texture lowering
Instead of the previous fragile attempt to handle sparse_resident_and
by crawling deref chains, we now insert an is_sparse_resident_zink
intrinsic immediately after the tex or sparse_load intrinsic and define
Zink's sparse resident codes to always be 0/1.  Then sparse_resident_and
becomes iand and is_sparse_texels_resident becomes != 0 and everything
is well-defined and robust.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28123>
2024-03-14 22:37:51 +00:00
..
clc clc: include opencl-c.h for extensions needing it 2024-02-21 20:53:36 +00:00
glsl glsl: remove unrequired do_lower_jumps() call 2024-03-12 01:43:03 +00:00
isaspec isaspec: encode: Constify bitset_params 2024-03-05 07:29:08 +00:00
nir zink: Rework sparse texture lowering 2024-03-14 22:37:51 +00:00
spirv nir: remove rotate scope 2024-03-05 14:12:21 +00:00
builtin_types.py compiler/types: Use Python to generate code for builtin types 2023-09-16 15:17:01 +00:00
builtin_types_c.py util,vulkan,mesa,compiler: Generate source files with utf8 encoding from mako template 2023-12-07 12:41:07 +00:00
builtin_types_h.py util,vulkan,mesa,compiler: Generate source files with utf8 encoding from mako template 2023-12-07 12:41:07 +00:00
glsl_types.c glsl_types: derive ht 2024-03-12 19:41:50 +00:00
glsl_types.h compiler/types: Fix glsl_dvec*_type() helpers 2024-03-04 15:22:32 +00:00
meson.build meson: do not pull in clc for clover 2024-02-21 20:53:36 +00:00
shader_enums.c radv: Remove ray_launch_size_addr_amd system value. 2024-02-17 11:08:16 +00:00
shader_enums.h radv: Remove ray_launch_size_addr_amd system value. 2024-02-17 11:08:16 +00:00
shader_info.h compiler: add a vs.tes_agx bit 2024-02-14 21:02:28 +00:00