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Instead of the previous fragile attempt to handle sparse_resident_and by crawling deref chains, we now insert an is_sparse_resident_zink intrinsic immediately after the tex or sparse_load intrinsic and define Zink's sparse resident codes to always be 0/1. Then sparse_resident_and becomes iand and is_sparse_texels_resident becomes != 0 and everything is well-defined and robust. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28123> |
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| .. | ||
| clc | ||
| glsl | ||
| isaspec | ||
| nir | ||
| spirv | ||
| builtin_types.py | ||
| builtin_types_c.py | ||
| builtin_types_h.py | ||
| glsl_types.c | ||
| glsl_types.h | ||
| meson.build | ||
| shader_enums.c | ||
| shader_enums.h | ||
| shader_info.h | ||