mesa/src/compiler/nir
Jason Ekstrand b63a98b121 nir/dead_variables: Configurably work with any variable mode
The old version of the pass only worked on globals and locals and always
left inputs, outputs, uniforms, etc. alone.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-04-13 15:45:10 -07:00
..
tests nir: move to compiler/ 2016-01-26 16:08:30 +00:00
.gitignore nir: move to compiler/ 2016-01-26 16:08:30 +00:00
glsl_to_nir.cpp nir: add support for (un)pack_double_2x32 2016-04-11 08:29:27 +02:00
glsl_to_nir.h glsl: move to compiler/ 2016-01-26 16:08:33 +00:00
nir.c nir: handle doubles in nir_deref_get_const_initializer_load() 2016-04-11 08:27:05 +02:00
nir.h nir/dead_variables: Configurably work with any variable mode 2016-04-13 15:45:10 -07:00
nir_algebraic.py nir: Silence unused "options" warning in algebraic passes. 2016-04-11 18:44:08 -07:00
nir_array.h nir: move to compiler/ 2016-01-26 16:08:30 +00:00
nir_builder.h nir: add bit_size info to nir_load_const_instr_create() 2016-04-11 08:27:04 +02:00
nir_builder_opcodes_h.py nir: move to compiler/ 2016-01-26 16:08:30 +00:00
nir_clone.c nir/clone: Copy bit size when cloning registers 2016-04-12 16:41:58 -07:00
nir_constant_expressions.h nir: update opcode definitions for different bit sizes 2016-03-17 11:16:33 +01:00
nir_constant_expressions.py nir: rename nir_const_value fields to include bitsize information 2016-03-17 11:16:33 +01:00
nir_control_flow.c nir: add bit_size info to nir_ssa_undef_instr_create() 2016-04-11 08:27:04 +02:00
nir_control_flow.h nir: move to compiler/ 2016-01-26 16:08:30 +00:00
nir_control_flow_private.h nir: move to compiler/ 2016-01-26 16:08:30 +00:00
nir_dominance.c nir/dominance: Handle unreachable blocks 2016-03-24 15:20:44 -07:00
nir_from_ssa.c nir/from_ssa: adapt to different bit sizes 2016-04-11 08:27:04 +02:00
nir_gather_info.c nir: Add a pass for gathering various bits of shader info 2016-04-10 20:43:47 -07:00
nir_gs_count_vertices.c nir: rename nir_const_value fields to include bitsize information 2016-03-17 11:16:33 +01:00
nir_inline_functions.c nir: Add a pass to inline functions 2016-03-24 15:20:44 -07:00
nir_instr_set.c nir/instr_set: handle 64-bit bit-sizes 2016-04-11 08:27:05 +02:00
nir_instr_set.h nir: move to compiler/ 2016-01-26 16:08:30 +00:00
nir_intrinsics.c nir: const_index helpers 2016-02-09 17:30:33 -05:00
nir_intrinsics.h nir: Add atomic operations on variables 2016-03-17 01:23:40 -07:00
nir_liveness.c nir: move to compiler/ 2016-01-26 16:08:30 +00:00
nir_lower_alu_to_scalar.c nir: don't try to scalarize unpack_double_2x32 2016-04-11 08:29:27 +02:00
nir_lower_atomics.c nir: add bit_size info to nir_load_const_instr_create() 2016-04-11 08:27:04 +02:00
nir_lower_clip.c nir: add a bit_size parameter to nir_ssa_dest_init 2016-03-17 11:54:45 +01:00
nir_lower_double_packing.c nir: add a pass for lowering (un)pack_double_2x32 2016-04-11 08:29:27 +02:00
nir_lower_global_vars_to_local.c nir: move to compiler/ 2016-01-26 16:08:30 +00:00
nir_lower_gs_intrinsics.c nir: use const_index helpers 2016-02-09 17:30:33 -05:00
nir_lower_idiv.c nir: move to compiler/ 2016-01-26 16:08:30 +00:00
nir_lower_indirect_derefs.c nir/lower_indirect: nir_variable_mode is now a bitfield 2016-04-13 12:44:07 -07:00
nir_lower_io.c nir/lower_io: Allow for a full bitmask of modes 2016-04-13 12:44:10 -07:00
nir_lower_load_const_to_scalar.c nir/lower_load_const_to_scalar: support doubles and multiple bit sizes 2016-04-11 08:27:05 +02:00
nir_lower_locals_to_regs.c nir: add bit_size info to nir_load_const_instr_create() 2016-04-11 08:27:04 +02:00
nir_lower_outputs_to_temporaries.c nir/lower_out_to_temp: Add an "entrypoint" parameter 2016-03-28 18:32:48 -07:00
nir_lower_phis_to_scalar.c nir: add a bit_size parameter to nir_ssa_dest_init 2016-03-17 11:54:45 +01:00
nir_lower_returns.c nir: Add return lowering pass 2016-03-24 15:20:44 -07:00
nir_lower_samplers.c nir: Separate texture from sampler in nir_tex_instr 2016-02-09 15:00:17 -08:00
nir_lower_system_values.c nir/lower_system_values: Add support for several computed values 2016-04-11 13:53:03 -07:00
nir_lower_tex.c nir: add a bit_size parameter to nir_ssa_dest_init 2016-03-17 11:54:45 +01:00
nir_lower_to_source_mods.c nir/lower_to_source_mods: Handle different bit sizes 2016-04-11 08:27:04 +02:00
nir_lower_two_sided_color.c nir: add a bit_size parameter to nir_ssa_dest_init 2016-03-17 11:54:45 +01:00
nir_lower_var_copies.c nir: add a bit_size parameter to nir_ssa_dest_init 2016-03-17 11:54:45 +01:00
nir_lower_vars_to_ssa.c nir: add bit_size info to nir_ssa_undef_instr_create() 2016-04-11 08:27:04 +02:00
nir_lower_vec_to_movs.c nir/lower_vec: adapt to different bit sizes 2016-04-11 08:27:04 +02:00
nir_metadata.c nir: move to compiler/ 2016-01-26 16:08:30 +00:00
nir_move_vec_src_uses_to_dest.c nir: move to compiler/ 2016-01-26 16:08:30 +00:00
nir_normalize_cubemap_coords.c nir: move to compiler/ 2016-01-26 16:08:30 +00:00
nir_opcodes.py nir: Add more modulus opcodes 2016-04-13 15:44:00 -07:00
nir_opcodes_c.py nir: move to compiler/ 2016-01-26 16:08:30 +00:00
nir_opcodes_h.py nir: move to compiler/ 2016-01-26 16:08:30 +00:00
nir_opt_algebraic.py nir/algebraic: Add lowering for ldexp 2016-04-13 15:44:19 -07:00
nir_opt_constant_folding.c nir: add bit_size info to nir_load_const_instr_create() 2016-04-11 08:27:04 +02:00
nir_opt_copy_propagate.c nir: move to compiler/ 2016-01-26 16:08:30 +00:00
nir_opt_cse.c nir: move to compiler/ 2016-01-26 16:08:30 +00:00
nir_opt_dce.c nir: Fix typo in comment 2016-04-11 19:24:19 -07:00
nir_opt_dead_cf.c nir: rename nir_const_value fields to include bitsize information 2016-03-17 11:16:33 +01:00
nir_opt_gcm.c nir: move to compiler/ 2016-01-26 16:08:30 +00:00
nir_opt_global_to_local.c nir: move to compiler/ 2016-01-26 16:08:30 +00:00
nir_opt_peephole_select.c nir: add a bit_size parameter to nir_ssa_dest_init 2016-03-17 11:54:45 +01:00
nir_opt_remove_phis.c nir: move to compiler/ 2016-01-26 16:08:30 +00:00
nir_opt_undef.c nir: move to compiler/ 2016-01-26 16:08:30 +00:00
nir_phi_builder.c nir: add bit_size info to nir_ssa_undef_instr_create() 2016-04-11 08:27:04 +02:00
nir_phi_builder.h nir: Add a phi node placement helper 2016-03-24 15:20:44 -07:00
nir_print.c nir/print: add support for printing doubles and bitsize 2016-04-11 08:27:05 +02:00
nir_remove_dead_variables.c nir/dead_variables: Configurably work with any variable mode 2016-04-13 15:45:10 -07:00
nir_repair_ssa.c nir: Add a pass to repair SSA form 2016-03-24 15:20:44 -07:00
nir_search.c nir: add bit_size info to nir_load_const_instr_create() 2016-04-11 08:27:04 +02:00
nir_search.h nir/algebraic: Allow for flagging operations as being inexact 2016-03-23 16:27:55 -07:00
nir_split_var_copies.c nir/split_var_copies: handle doubles 2016-04-11 08:27:05 +02:00
nir_sweep.c nir/sweep: Sweep function parameters 2016-03-28 18:32:48 -07:00
nir_to_ssa.c nir: add bit_size info to nir_ssa_undef_instr_create() 2016-04-11 08:27:04 +02:00
nir_validate.c nir: Convert nir_variable_mode to a bitfield 2016-04-13 12:40:12 -07:00
nir_vla.h nir: move to compiler/ 2016-01-26 16:08:30 +00:00
nir_worklist.c nir: move to compiler/ 2016-01-26 16:08:30 +00:00
nir_worklist.h nir: move to compiler/ 2016-01-26 16:08:30 +00:00
README nir: move to compiler/ 2016-01-26 16:08:30 +00:00

New IR, or NIR, is an IR for Mesa intended to sit below GLSL IR and Mesa IR.
Its design inherits from the various IR's that Mesa has used in the past, as
well as Direct3D assembly, and it includes a few new ideas as well. It is a
flat (in terms of using instructions instead of expressions), typeless IR,
similar to TGSI and Mesa IR.  It also supports SSA (although it doesn't require
it).

Variables
=========

NIR includes support for source-level GLSL variables through a structure mostly
copied from GLSL IR. These will be used for linking and conversion from GLSL IR
(and later, from an AST), but for the most part, they will be lowered to
registers (see below) and loads/stores.

Registers
=========

Registers are light-weight; they consist of a structure that only contains its
size, its index for liveness analysis, and an optional name for debugging. In
addition, registers can be local to a function or global to the entire shader;
the latter will be used in ARB_shader_subroutine for passing parameters and
getting return values from subroutines. Registers can also be an array, in which
case they can be accessed indirectly. Each ALU instruction (add, subtract, etc.)
works directly with registers or SSA values (see below).

SSA
========

Everywhere a register can be loaded/stored, an SSA value can be used instead.
The only exception is that arrays/indirect addressing are not supported with
SSA; although research has been done on extensions of SSA to arrays before, it's
usually for the purpose of parallelization (which we're not interested in), and
adds some overhead in the form of adding copies or extra arrays (which is much
more expensive than introducing copies between non-array registers). SSA uses
point directly to their corresponding definition, which in turn points to the
instruction it is part of. This creates an implicit use-def chain and avoids the
need for an external structure for each SSA register.

Functions
=========

Support for function calls is mostly similar to GLSL IR. Each shader contains a
list of functions, and each function has a list of overloads. Each overload
contains a list of parameters, and may contain an implementation which specifies
the variables that correspond to the parameters and return value. Inlining a
function, assuming it has a single return point, is as simple as copying its
instructions, registers, and local variables into the target function and then
inserting copies to and from the new parameters as appropriate. After functions
are inlined and any non-subroutine functions are deleted, parameters and return
variables will be converted to global variables and then global registers. We
don't do this lowering earlier (i.e. the fortranizer idea) for a few reasons:

- If we want to do optimizations before link time, we need to have the function
signature available during link-time.

- If we do any inlining before link time, then we might wind up with the
inlined function and the non-inlined function using the same global
variables/registers which would preclude optimization.

Intrinsics
=========

Any operation (other than function calls and textures) which touches a variable
or is not referentially transparent is represented by an intrinsic. Intrinsics
are similar to the idea of a "builtin function," i.e. a function declaration
whose implementation is provided by the backend, except they are more powerful
in the following ways:

- They can also load and store registers when appropriate, which limits the
number of variables needed in later stages of the IR while obviating the need
for a separate load/store variable instruction.

- Intrinsics can be marked as side-effect free, which permits them to be
treated like any other instruction when it comes to optimizations. This allows
load intrinsics to be represented as intrinsics while still being optimized
away by dead code elimination, common subexpression elimination, etc.

Intrinsics are used for:

- Atomic operations
- Memory barriers
- Subroutine calls
- Geometry shader emitVertex and endPrimitive
- Loading and storing variables (before lowering)
- Loading and storing uniforms, shader inputs and outputs, etc (after lowering)
- Copying variables (cases where in GLSL the destination is a structure or
array)
- The kitchen sink
- ...

Textures
=========

Unfortunately, there are far too many texture operations to represent each one
of them with an intrinsic, so there's a special texture instruction similar to
the GLSL IR one. The biggest difference is that, while the texture instruction
has a sampler dereference field used just like in GLSL IR, this gets lowered to
a texture unit index (with a possible indirect offset) while the type
information of the original sampler is kept around for backends. Also, all the
non-constant sources are stored in a single array to make it easier for
optimization passes to iterate over all the sources.

Control Flow
=========

Like in GLSL IR, control flow consists of a tree of "control flow nodes", which
include if statements and loops, and jump instructions (break, continue, and
return). Unlike GLSL IR, though, the leaves of the tree aren't statements but
basic blocks. Each basic block also keeps track of its successors and
predecessors, and function implementations keep track of the beginning basic
block (the first basic block of the function) and the ending basic block (a fake
basic block that every return statement points to). Together, these elements
make up the control flow graph, in this case a redundant piece of information on
top of the control flow tree that will be used by almost all the optimizations.
There are helper functions to add and remove control flow nodes that also update
the control flow graph, and so usually it doesn't need to be touched by passes
that modify control flow nodes.