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nir: Add a pass to inline functions
This commit adds a new NIR pass that lowers all function calls away by inlining the functions. Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
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4 changed files with 274 additions and 0 deletions
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@ -177,6 +177,7 @@ NIR_FILES = \
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nir/nir_dominance.c \
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nir/nir_from_ssa.c \
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nir/nir_gs_count_vertices.c \
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nir/nir_inline_functions.c \
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nir/nir_intrinsics.c \
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nir/nir_intrinsics.h \
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nir/nir_instr_set.c \
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@ -20,6 +20,7 @@ NIR_FILES = \
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nir_dominance.c \
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nir_from_ssa.c \
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nir_gs_count_vertices.c \
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nir_inline_functions.c \
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nir_intrinsics.c \
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nir_intrinsics.h \
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nir_instr_set.c \
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@ -2149,6 +2149,8 @@ bool nir_split_var_copies(nir_shader *shader);
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bool nir_lower_returns_impl(nir_function_impl *impl);
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bool nir_lower_returns(nir_shader *shader);
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bool nir_inline_functions(nir_shader *shader);
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void nir_lower_var_copy_instr(nir_intrinsic_instr *copy, void *mem_ctx);
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void nir_lower_var_copies(nir_shader *shader);
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270
src/compiler/nir/nir_inline_functions.c
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270
src/compiler/nir/nir_inline_functions.c
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@ -0,0 +1,270 @@
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/*
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* Copyright © 2015 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "nir.h"
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#include "nir_builder.h"
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#include "nir_control_flow.h"
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struct inline_functions_state {
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struct set *inlined;
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nir_builder builder;
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bool progress;
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};
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static bool inline_function_impl(nir_function_impl *impl, struct set *inlined);
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static bool
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rewrite_param_derefs_block(nir_block *block, void *void_state)
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{
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nir_call_instr *call = void_state;
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nir_foreach_instr_safe(block, instr) {
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if (instr->type != nir_instr_type_intrinsic)
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continue;
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nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
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for (unsigned i = 0;
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i < nir_intrinsic_infos[intrin->intrinsic].num_variables; i++) {
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if (intrin->variables[i]->var->data.mode != nir_var_param)
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continue;
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int param_idx = intrin->variables[i]->var->data.location;
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nir_deref_var *call_deref;
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if (param_idx >= 0) {
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assert(param_idx < call->callee->num_params);
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call_deref = call->params[param_idx];
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} else {
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call_deref = call->return_deref;
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}
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assert(call_deref);
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nir_deref_var *new_deref = nir_deref_as_var(nir_copy_deref(intrin, &call_deref->deref));
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nir_deref *new_tail = nir_deref_tail(&new_deref->deref);
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new_tail->child = intrin->variables[i]->deref.child;
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ralloc_steal(new_tail, new_tail->child);
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intrin->variables[i] = new_deref;
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}
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}
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return true;
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}
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static void
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lower_param_to_local(nir_variable *param, nir_function_impl *impl, bool write)
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{
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if (param->data.mode != nir_var_param)
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return;
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nir_parameter_type param_type;
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if (param->data.location >= 0) {
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assert(param->data.location < impl->num_params);
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param_type = impl->function->params[param->data.location].param_type;
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} else {
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/* Return variable */
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param_type = nir_parameter_out;
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}
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if ((write && param_type == nir_parameter_in) ||
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(!write && param_type == nir_parameter_out)) {
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/* In this case, we need a shadow copy. Turn it into a local */
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param->data.mode = nir_var_local;
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exec_list_push_tail(&impl->locals, ¶m->node);
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}
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}
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static bool
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lower_params_to_locals_block(nir_block *block, void *void_state)
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{
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nir_function_impl *impl = void_state;
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nir_foreach_instr_safe(block, instr) {
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if (instr->type != nir_instr_type_intrinsic)
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continue;
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nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
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switch (intrin->intrinsic) {
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case nir_intrinsic_store_var:
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lower_param_to_local(intrin->variables[0]->var, impl, true);
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break;
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case nir_intrinsic_copy_var:
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lower_param_to_local(intrin->variables[0]->var, impl, true);
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lower_param_to_local(intrin->variables[1]->var, impl, false);
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break;
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case nir_intrinsic_load_var:
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/* All other intrinsics which access variables (image_load_store)
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* do so in a read-only fasion.
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*/
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for (unsigned i = 0;
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i < nir_intrinsic_infos[intrin->intrinsic].num_variables; i++) {
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lower_param_to_local(intrin->variables[i]->var, impl, false);
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}
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break;
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default:
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continue;
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}
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}
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return true;
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}
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static bool
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inline_functions_block(nir_block *block, void *void_state)
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{
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struct inline_functions_state *state = void_state;
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nir_builder *b = &state->builder;
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/* This is tricky. We're iterating over instructions in a block but, as
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* we go, the block and its instruction list are being split into
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* pieces. However, this *should* be safe since foreach_safe always
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* stashes the next thing in the iteration. That next thing will
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* properly get moved to the next block when it gets split, and we
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* continue iterating there.
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*/
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nir_foreach_instr_safe(block, instr) {
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if (instr->type != nir_instr_type_call)
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continue;
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state->progress = true;
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nir_call_instr *call = nir_instr_as_call(instr);
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assert(call->callee->impl);
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inline_function_impl(call->callee->impl, state->inlined);
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nir_function_impl *callee_copy =
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nir_function_impl_clone(call->callee->impl);
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callee_copy->function = call->callee;
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/* Add copies of all in parameters */
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assert(call->num_params == callee_copy->num_params);
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exec_list_append(&b->impl->locals, &callee_copy->locals);
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exec_list_append(&b->impl->registers, &callee_copy->registers);
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b->cursor = nir_before_instr(&call->instr);
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/* We now need to tie the two functions together using the
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* parameters. There are two ways we do this: One is to turn the
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* parameter into a local variable and do a shadow-copy. The other
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* is to treat the parameter as a "proxy" and rewrite derefs to use
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* the actual variable that comes from the call instruction. We
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* implement both schemes. The first is needed in the case where we
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* have an in parameter that we write or similar. The second case is
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* needed for handling things such as images and uniforms properly.
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*/
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/* Figure out when we need to lower to a shadow local */
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nir_foreach_block(callee_copy, lower_params_to_locals_block, callee_copy);
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for (unsigned i = 0; i < callee_copy->num_params; i++) {
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nir_variable *param = callee_copy->params[i];
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if (param->data.mode == nir_var_local &&
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call->callee->params[i].param_type != nir_parameter_out) {
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nir_copy_deref_var(b, nir_deref_var_create(b->shader, param),
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call->params[i]);
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}
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}
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nir_foreach_block(callee_copy, rewrite_param_derefs_block, call);
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/* Pluck the body out of the function and place it here */
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nir_cf_list body;
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nir_cf_list_extract(&body, &callee_copy->body);
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nir_cf_reinsert(&body, b->cursor);
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b->cursor = nir_before_instr(&call->instr);
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/* Add copies of all out parameters and the return */
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assert(call->num_params == callee_copy->num_params);
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for (unsigned i = 0; i < callee_copy->num_params; i++) {
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nir_variable *param = callee_copy->params[i];
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if (param->data.mode == nir_var_local &&
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call->callee->params[i].param_type != nir_parameter_in) {
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nir_copy_deref_var(b, call->params[i],
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nir_deref_var_create(b->shader, param));
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}
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}
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if (!glsl_type_is_void(call->callee->return_type) &&
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callee_copy->return_var->data.mode == nir_var_local) {
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nir_copy_deref_var(b, call->return_deref,
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nir_deref_var_create(b->shader,
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callee_copy->return_var));
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}
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nir_instr_remove(&call->instr);
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}
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return true;
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}
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static bool
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inline_function_impl(nir_function_impl *impl, struct set *inlined)
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{
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if (_mesa_set_search(inlined, impl))
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return false; /* Already inlined */
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struct inline_functions_state state;
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state.inlined = inlined;
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state.progress = false;
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nir_builder_init(&state.builder, impl);
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nir_foreach_block(impl, inline_functions_block, &state);
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if (state.progress) {
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/* SSA and register indices are completely messed up now */
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nir_index_ssa_defs(impl);
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nir_index_local_regs(impl);
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nir_metadata_preserve(impl, nir_metadata_none);
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}
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_mesa_set_add(inlined, impl);
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return state.progress;
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}
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bool
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nir_inline_functions(nir_shader *shader)
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{
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struct set *inlined = _mesa_set_create(NULL, _mesa_hash_pointer,
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_mesa_key_pointer_equal);
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bool progress = false;
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nir_foreach_function(shader, function) {
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if (function->impl)
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progress = inline_function_impl(function->impl, inlined) || progress;
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}
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_mesa_set_destroy(inlined, NULL);
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return progress;
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}
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