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GLSL defines gl_SampleMaskIn as :
"a fragment language that indicates the set of samples covered
by the primitive generating the fragment during multisample
rasterization"
when variable rate shading is enabled, a single invocation might cover
multiple samples. The lowering done in nir_lower_single_sampled() does
not account for that case, so add an option to selectively disable it.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38641>
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| .. | ||
| clc | ||
| glsl | ||
| isaspec | ||
| libcl | ||
| nir | ||
| rust | ||
| spirv | ||
| builtin_types.py | ||
| builtin_types_c.py | ||
| builtin_types_h.py | ||
| glsl_types.c | ||
| glsl_types.h | ||
| list.h | ||
| meson.build | ||
| shader_enums.c | ||
| shader_enums.h | ||
| shader_info.h | ||