mesa/src
Nicolai Hähnle b42bc90b6a radeonsi: enable WQM in PS prolog when needed
WQM is needed when the PS prolog computes a VGPR that is consumed by a shader
with (implicit or explicit) derivatives.

Depends on http://reviews.llvm.org/D20839 / LLVM r272063 for this to be
effective (otherwise it's just a no-op).

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95130
Cc: 12.0 <mesa-dev@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-06-07 23:46:02 +02:00
..
compiler glsl: initialise pointer to NULL 2016-06-07 08:13:25 +02:00
egl platform_android: prevent deadlock in droid_swap_buffers 2016-06-07 12:30:25 +01:00
gallium radeonsi: enable WQM in PS prolog when needed 2016-06-07 23:46:02 +02:00
gbm gbm: remove define _DEFAULT_SOURCE 2016-05-23 12:09:11 +01:00
getopt
glx mesa_glinterop: remove mesa_glinterop typedefs 2016-05-30 17:53:44 +01:00
gtest
hgl
intel anv/entrypoints: Stop using the C preprocessor 2016-06-07 12:30:25 +01:00
loader loader: add a libdrm case for loader_get_device_name_for_fd 2016-04-21 14:41:41 +01:00
mapi mapi: expose new functions in GL ES 3.2 2016-05-26 21:25:53 -04:00
mesa st/mesa: revalidate image atoms when a texture is updated 2016-06-07 10:18:34 -04:00
util mesa: Add .gitignore entries for make check binaries 2016-05-25 09:41:44 -07:00
Makefile.am mesa: automake: distclean git_sha1.h when building OOT 2016-06-07 12:30:23 +01:00
SConscript glsl: move to compiler/ 2016-01-26 16:08:33 +00:00