platform_android: prevent deadlock in droid_swap_buffers

To avoid blocking other EGL calls, release the display mutex before
we enqueue buffer to android frameworks and re-acquire the mutex
upon return.

v2: moved lock/unlock inside droid_window_enqueue_buffer().

TEST=verify pinch zoom in Photos app no longer causes hangs

Signed-off-by: Haixia Shi <hshi@chromium.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
This commit is contained in:
Haixia Shi 2016-06-02 12:48:23 -07:00 committed by Emil Velikov
parent b7f7ec7843
commit 1ea233c6f3

View file

@ -160,8 +160,14 @@ droid_window_dequeue_buffer(struct dri2_egl_surface *dri2_surf)
}
static EGLBoolean
droid_window_enqueue_buffer(struct dri2_egl_surface *dri2_surf)
droid_window_enqueue_buffer(_EGLDisplay *disp, struct dri2_egl_surface *dri2_surf)
{
/* To avoid blocking other EGL calls, release the display mutex before
* we enter droid_window_enqueue_buffer() and re-acquire the mutex upon
* return.
*/
mtx_unlock(&disp->Mutex);
#if ANDROID_VERSION >= 0x0402
/* Queue the buffer without a sync fence. This informs the ANativeWindow
* that it may access the buffer immediately.
@ -185,14 +191,15 @@ droid_window_enqueue_buffer(struct dri2_egl_surface *dri2_surf)
dri2_surf->buffer->common.decRef(&dri2_surf->buffer->common);
dri2_surf->buffer = NULL;
mtx_lock(&disp->Mutex);
return EGL_TRUE;
}
static void
droid_window_cancel_buffer(struct dri2_egl_surface *dri2_surf)
droid_window_cancel_buffer(_EGLDisplay *disp, struct dri2_egl_surface *dri2_surf)
{
/* no cancel buffer? */
droid_window_enqueue_buffer(dri2_surf);
droid_window_enqueue_buffer(disp, dri2_surf);
}
static __DRIbuffer *
@ -325,7 +332,7 @@ droid_destroy_surface(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *surf)
if (dri2_surf->base.Type == EGL_WINDOW_BIT) {
if (dri2_surf->buffer)
droid_window_cancel_buffer(dri2_surf);
droid_window_cancel_buffer(disp, dri2_surf);
dri2_surf->window->common.decRef(&dri2_surf->window->common);
}
@ -435,7 +442,7 @@ droid_swap_buffers(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *draw)
dri2_flush_drawable_for_swapbuffers(disp, draw);
if (dri2_surf->buffer)
droid_window_enqueue_buffer(dri2_surf);
droid_window_enqueue_buffer(disp, dri2_surf);
(*dri2_dpy->flush->invalidate)(dri2_surf->dri_drawable);