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I was getting a random GPU hang in the renderpass simple tests, it turns out sometimes radv emitted the wrong thing "last". This fixes the logic to emit Z/stencil last if they occur, and not mark a color output as last. Also this relies on the Z/STENCIL being the first two fragment outputs, which they are so yay. Fixes: dEQP-VK.renderpass.simple.color_depth (random hangs) Cc: "13.0" <mesa-stable@lists.freedesktop.org> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Signed-off-by: Dave Airlie <airlied@redhat.com> |
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| .. | ||
| ac_binary.c | ||
| ac_binary.h | ||
| ac_llvm_helper.cpp | ||
| ac_llvm_util.c | ||
| ac_llvm_util.h | ||
| ac_nir_to_llvm.c | ||
| ac_nir_to_llvm.h | ||
| amd_family.h | ||
| amd_kernel_code_t.h | ||
| amdgpu_id.h | ||
| Makefile.am | ||
| Makefile.sources | ||
| r600d_common.h | ||
| sid.h | ||