radv: emit correct last export when Z/stencil export is enabled

I was getting a random GPU hang in the renderpass simple tests,
it turns out sometimes radv emitted the wrong thing "last".

This fixes the logic to emit Z/stencil last if they occur,
and not mark a color output as last. Also this relies on the
Z/STENCIL being the first two fragment outputs, which they are
so yay.

Fixes: dEQP-VK.renderpass.simple.color_depth (random hangs)
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie 2016-11-08 16:22:39 +10:00
parent bdd48e47c0
commit bafc75b437

View file

@ -4353,12 +4353,10 @@ handle_fs_outputs_post(struct nir_to_llvm_context *ctx,
for (unsigned i = 0; i < RADEON_LLVM_MAX_OUTPUTS; ++i) {
LLVMValueRef values[4];
bool last;
if (!(ctx->output_mask & (1ull << i)))
continue;
last = ctx->output_mask <= ((1ull << (i + 1)) - 1);
if (i == FRAG_RESULT_DEPTH) {
ctx->shader_info->fs.writes_z = true;
depth = to_float(ctx, LLVMBuildLoad(ctx->builder,
@ -4368,10 +4366,14 @@ handle_fs_outputs_post(struct nir_to_llvm_context *ctx,
stencil = to_float(ctx, LLVMBuildLoad(ctx->builder,
ctx->outputs[radeon_llvm_reg_index_soa(i, 0)], ""));
} else {
bool last = false;
for (unsigned j = 0; j < 4; j++)
values[j] = to_float(ctx, LLVMBuildLoad(ctx->builder,
ctx->outputs[radeon_llvm_reg_index_soa(i, j)], ""));
if (!ctx->shader_info->fs.writes_z && !ctx->shader_info->fs.writes_stencil)
last = ctx->output_mask <= ((1ull << (i + 1)) - 1);
si_export_mrt_color(ctx, values, V_008DFC_SQ_EXP_MRT + index, last);
index++;
}