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radv: emit correct last export when Z/stencil export is enabled
I was getting a random GPU hang in the renderpass simple tests, it turns out sometimes radv emitted the wrong thing "last". This fixes the logic to emit Z/stencil last if they occur, and not mark a color output as last. Also this relies on the Z/STENCIL being the first two fragment outputs, which they are so yay. Fixes: dEQP-VK.renderpass.simple.color_depth (random hangs) Cc: "13.0" <mesa-stable@lists.freedesktop.org> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Signed-off-by: Dave Airlie <airlied@redhat.com>
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1 changed files with 5 additions and 3 deletions
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@ -4353,12 +4353,10 @@ handle_fs_outputs_post(struct nir_to_llvm_context *ctx,
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for (unsigned i = 0; i < RADEON_LLVM_MAX_OUTPUTS; ++i) {
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LLVMValueRef values[4];
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bool last;
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if (!(ctx->output_mask & (1ull << i)))
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continue;
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last = ctx->output_mask <= ((1ull << (i + 1)) - 1);
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if (i == FRAG_RESULT_DEPTH) {
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ctx->shader_info->fs.writes_z = true;
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depth = to_float(ctx, LLVMBuildLoad(ctx->builder,
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@ -4368,10 +4366,14 @@ handle_fs_outputs_post(struct nir_to_llvm_context *ctx,
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stencil = to_float(ctx, LLVMBuildLoad(ctx->builder,
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ctx->outputs[radeon_llvm_reg_index_soa(i, 0)], ""));
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} else {
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bool last = false;
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for (unsigned j = 0; j < 4; j++)
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values[j] = to_float(ctx, LLVMBuildLoad(ctx->builder,
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ctx->outputs[radeon_llvm_reg_index_soa(i, j)], ""));
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if (!ctx->shader_info->fs.writes_z && !ctx->shader_info->fs.writes_stencil)
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last = ctx->output_mask <= ((1ull << (i + 1)) - 1);
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si_export_mrt_color(ctx, values, V_008DFC_SQ_EXP_MRT + index, last);
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index++;
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}
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