mesa/src/vulkan
Qiang Yu 196569b1a4 all: rename gl_shader_stage to mesa_shader_stage
It's not only for GL, change to a generic name.

Use command:
  find . -type f -not -path '*/.git/*' -exec sed -i 's/\bgl_shader_stage\b/mesa_shader_stage/g' {} +

Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36569>
2025-08-06 10:28:40 +08:00
..
anti-lag-layer meson: include VkLayer_MESA_anti_lag in the devenv 2025-07-30 23:53:51 +00:00
device-select-layer meson: fix VkLayer_MESA_device_select in the devenv 2025-07-30 23:53:51 +00:00
overlay-layer build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
registry vulkan: update headers/xml for 1.4.318 2025-06-14 08:21:31 +00:00
runtime all: rename gl_shader_stage to mesa_shader_stage 2025-08-06 10:28:40 +08:00
screenshot-layer build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
util all: rename gl_shader_stage to mesa_shader_stage 2025-08-06 10:28:40 +08:00
vram-report-limit-layer build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
wsi wsi/display: Add RGBA16, RGBA16F and A2RGB10(SRGB) formats 2025-08-05 08:50:07 +00:00
meson.build wsi/display: Expose HDR10 colorspace based on EDID 2025-08-05 08:50:05 +00:00
vulkan-android.sym android/vk: drop unnecessary symbols 2023-03-04 07:41:10 +00:00
vulkan-icd-android-symbols.txt vk: be stricter about symbols check between android and other platforms 2023-03-04 07:41:10 +00:00
vulkan-icd-symbols.txt vk: be stricter about symbols check between android and other platforms 2023-03-04 07:41:10 +00:00
vulkan.sym
vulkan_api.def.in