mesa/src/mapi/glapi/gen/GL4x.xml
Samuel Iglesias Gonsalvez 91191af6d6 glapi: add ARB_shader_storage_block_buffer_object
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2015-09-25 08:39:23 +02:00

69 lines
2.7 KiB
XML

<?xml version="1.0"?>
<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
<!-- Note: no GLX protocol info yet. -->
<OpenGLAPI>
<category name="4.0">
<enum name="SAMPLE_SHADING" value="0x8C36"/>
<enum name="MIN_SAMPLE_SHADING_VALUE" value="0x8C37"/>
<function name="MinSampleShading">
<param name="value" type="GLfloat"/>
</function>
<function name="BlendFunci" alias="BlendFunciARB">
<param name="buf" type="GLuint"/>
<param name="sfactor" type="GLenum"/>
<param name="dfactor" type="GLenum"/>
</function>
<function name="BlendFuncSeparatei" alias="BlendFuncSeparateiARB">
<param name="buf" type="GLuint"/>
<param name="sfactorRGB" type="GLenum"/>
<param name="dfactorRGB" type="GLenum"/>
<param name="sfactorAlpha" type="GLenum"/>
<param name="dfactorAlpha" type="GLenum"/>
</function>
<function name="BlendEquationi" alias="BlendEquationiARB">
<param name="buf" type="GLuint"/>
<param name="mode" type="GLenum"/>
</function>
<function name="BlendEquationSeparatei" alias="BlendEquationSeparateiARB" >
<param name="buf" type="GLuint"/>
<param name="modeRGB" type="GLenum"/>
<param name="modeA" type="GLenum"/>
</function>
</category>
<category name="4.3">
<enum name="SHADER_STORAGE_BARRIER_BIT" value="0x2000" />
<enum name="MAX_COMBINED_SHADER_OUTPUT_RESOURCES" value="0x8F39" />
<enum name="SHADER_STORAGE_BUFFER" value="0x90D2"/>
<enum name="SHADER_STORAGE_BUFFER_BINDING" value="0x90D3"/>
<enum name="SHADER_STORAGE_BUFFER_START" value="0x90D4"/>
<enum name="SHADER_STORAGE_BUFFER_SIZE" value="0x90D5"/>
<enum name="MAX_VERTEX_SHADER_STORAGE_BLOCKS" value="0x90D6" />
<enum name="MAX_GEOMETRY_SHADER_STORAGE_BLOCKS" value="0x90D7" />
<enum name="MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS" value="0x90D8" />
<enum name="MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS" value="0x90D9" />
<enum name="MAX_FRAGMENT_SHADER_STORAGE_BLOCKS" value="0x90DA" />
<enum name="MAX_COMPUTE_SHADER_STORAGE_BLOCKS" value="0x90DB" />
<enum name="MAX_COMBINED_SHADER_STORAGE_BLOCKS" value="0x90DC" />
<enum name="MAX_SHADER_STORAGE_BUFFER_BINDINGS" value="0x90DD" />
<enum name="MAX_SHADER_STORAGE_BLOCK_SIZE" value="0x90DE" />
<enum name="SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT" value="0x90DF" />
<enum name="DEPTH_STENCIL_TEXTURE_MODE" value="0x90EA"/>
</category>
<category name="4.5">
<function name="MemoryBarrierByRegion" es2="3.1">
<param name="barriers" type="GLbitfield"/>
</function>
</category>
</OpenGLAPI>