glapi: add ARB_shader_storage_block_buffer_object

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
This commit is contained in:
Samuel Iglesias Gonsalvez 2015-04-20 16:10:44 +02:00
parent 26011fa22a
commit 91191af6d6
4 changed files with 59 additions and 2 deletions

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@ -0,0 +1,36 @@
<?xml version="1.0"?>
<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
<OpenGLAPI>
<category name="GL_ARB_shader_storage_buffer" number="137">
<enum name="SHADER_STORAGE_BUFFER" value="0x90D2" />
<enum name="SHADER_STORAGE_BUFFER_BINDING" value="0x90D3" />
<enum name="SHADER_STORAGE_BUFFER_START" value="0x90D4" />
<enum name="SHADER_STORAGE_BUFFER_SIZE" value="0x90D5" />
<enum name="MAX_VERTEX_SHADER_STORAGE_BLOCKS" value="0x90D6" />
<enum name="MAX_GEOMETRY_SHADER_STORAGE_BLOCKS" value="0x90D7" />
<enum name="MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS" value="0x90D8" />
<enum name="MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS" value="0x90D9" />
<enum name="MAX_FRAGMENT_SHADER_STORAGE_BLOCKS" value="0x90DA" />
<enum name="MAX_COMPUTE_SHADER_STORAGE_BLOCKS" value="0x90DB" />
<enum name="MAX_COMBINED_SHADER_STORAGE_BLOCKS" value="0x90DC" />
<enum name="MAX_SHADER_STORAGE_BUFFER_BINDINGS" value="0x90DD" />
<enum name="MAX_SHADER_STORAGE_BLOCK_SIZE" value="0x90DE" />
<enum name="SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT" value="0x90DF" />
<enum name="SHADER_STORAGE_BARRIER_BIT" value="0x2000" />
<enum name="MAX_COMBINED_SHADER_OUTPUT_RESOURCES" value="0x8F39" />
<!-- Duplicated with GL3x.xml: BindBufferRange, BindBufferBase,
GetIntegeri_v -->
<function name="ShaderStorageBlockBinding">
<param name="program" type="GLuint" />
<param name="shaderStorageBlockIndex" type="GLuint" />
<param name="shaderStorageBlockBinding" type="GLuint" />
</function>
</category>
</OpenGLAPI>

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@ -41,7 +41,23 @@
</category>
<category name="4.3">
<enum name="DEPTH_STENCIL_TEXTURE_MODE" value="0x90EA"/>
<enum name="SHADER_STORAGE_BARRIER_BIT" value="0x2000" />
<enum name="MAX_COMBINED_SHADER_OUTPUT_RESOURCES" value="0x8F39" />
<enum name="SHADER_STORAGE_BUFFER" value="0x90D2"/>
<enum name="SHADER_STORAGE_BUFFER_BINDING" value="0x90D3"/>
<enum name="SHADER_STORAGE_BUFFER_START" value="0x90D4"/>
<enum name="SHADER_STORAGE_BUFFER_SIZE" value="0x90D5"/>
<enum name="MAX_VERTEX_SHADER_STORAGE_BLOCKS" value="0x90D6" />
<enum name="MAX_GEOMETRY_SHADER_STORAGE_BLOCKS" value="0x90D7" />
<enum name="MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS" value="0x90D8" />
<enum name="MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS" value="0x90D9" />
<enum name="MAX_FRAGMENT_SHADER_STORAGE_BLOCKS" value="0x90DA" />
<enum name="MAX_COMPUTE_SHADER_STORAGE_BLOCKS" value="0x90DB" />
<enum name="MAX_COMBINED_SHADER_STORAGE_BLOCKS" value="0x90DC" />
<enum name="MAX_SHADER_STORAGE_BUFFER_BINDINGS" value="0x90DD" />
<enum name="MAX_SHADER_STORAGE_BLOCK_SIZE" value="0x90DE" />
<enum name="SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT" value="0x90DF" />
<enum name="DEPTH_STENCIL_TEXTURE_MODE" value="0x90EA"/>
</category>
<category name="4.5">

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@ -153,6 +153,7 @@ API_XML = \
ARB_shader_atomic_counters.xml \
ARB_shader_image_load_store.xml \
ARB_shader_subroutine.xml \
ARB_shader_storage_buffer_object.xml \
ARB_sync.xml \
ARB_tessellation_shader.xml \
ARB_texture_barrier.xml \

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@ -8211,7 +8211,11 @@
<xi:include href="ARB_program_interface_query.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
<!-- ARB extensions #135...#138 -->
<!-- ARB extensions #135...#136 -->
<xi:include href="ARB_shader_storage_buffer_object.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
<!-- ARB extensions #138 -->
<xi:include href="ARB_texture_buffer_range.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>