mesa/src/broadcom
Iago Toral Quiroga aefac60741 broadcom/compiler: use nir_lower_wrmasks to simplify TMU general stores
This pass splits writemaks with non-consecutive bits into multiple
store operations ensuring that each store only has consecutive
writemask bits set.

We can use this to simplify writemask handling in our backend removing
a loop solely intended to handle this case.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9619>
2021-03-17 09:35:19 +00:00
..
ci ci/broadcom: allow custom kernels 2021-03-12 11:03:17 +00:00
cle v3d: force alpha to 1 when rendering RGBX formats 2020-12-09 12:25:31 +00:00
clif v3dv: clif format dumping support 2020-10-13 21:21:26 +00:00
common v3dv: serialize pipeline compilation when debugging shaders 2021-02-08 13:00:16 +00:00
compiler broadcom/compiler: use nir_lower_wrmasks to simplify TMU general stores 2021-03-17 09:35:19 +00:00
drm-shim vc4: add drm-shim 2021-01-28 16:14:06 +00:00
qpu broadcom/compiler: ldvary doesn't implicitly write to r3 since V3D 4.1 2021-03-05 13:37:39 +01:00
simulator v3d/simulator: add v3d_simulator_get_mem_size 2020-10-13 21:21:33 +00:00
vulkan vulkan/util: call glsl_type_singleton_init_or_ref from vk_instance_init 2021-03-17 08:15:36 +01:00
.editorconfig broadcom: add editorconfig 2017-07-25 14:44:52 -07:00
Android.cle.mk android: broadcom/cle: export the broadcom top level path headers 2018-09-15 09:14:46 +02:00
Android.genxml.mk android: broadcom/genxml: fix collision with intel/genxml header-gen macro 2018-09-15 09:14:33 +02:00
Android.mk broadcom/genxml: Introduce a V3D packet/struct decoder. 2017-07-25 14:44:52 -07:00
Makefile.sources v3d: Add a lowering pass for line smoothing 2020-07-06 21:59:16 +00:00
meson.build v3dv: add v3d vulkan driver skeleton 2020-10-13 21:21:24 +00:00