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glsl ir creates these temps to copy global initialiser values for example. To avoid collisions during linking due to 2 shaders in the same stage having temps with the same name we make sure to define these as function variables not shader globals. This will put the temps into the global instructions wrapper created in |
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| .. | ||
| clc | ||
| glsl | ||
| isaspec | ||
| nir | ||
| rust | ||
| spirv | ||
| builtin_types.py | ||
| builtin_types_c.py | ||
| builtin_types_h.py | ||
| glsl_types.c | ||
| glsl_types.h | ||
| meson.build | ||
| shader_enums.c | ||
| shader_enums.h | ||
| shader_info.h | ||