mesa/src/gallium
Yiwei Zhang ab1902e666 llvmpipe: add fd type INVALID and ANONYMOUS
This is mainly to ensure internal anonymous file based memory allocs do
not collide with opaque fd type. Since we are here, add INVALID type and
assign to non-Linux internal alloc.

Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38074>
2025-11-05 08:26:40 +00:00
..
auxiliary treewide: use UTIL_DYNARRAY_INIT 2025-11-04 13:39:48 +00:00
drivers llvmpipe: add fd type INVALID and ANONYMOUS 2025-11-05 08:26:40 +00:00
frontends dri: check modifier in dri_create_image_from_winsys 2025-11-04 22:28:03 +00:00
include pipe: Add PIPE_VIDEO_CAP_ENC_READABLE_RECONSTRUCTED_PICTURE 2025-10-29 14:53:47 +00:00
targets teflon: Link to the ethos driver 2025-10-15 20:10:15 +00:00
tools gallium: add pipe_context::resource_release to eliminate buffer refcounting 2025-09-09 20:47:38 +00:00
winsys ac/surface: pass all ac_compute_surface info via ac_surf_config, not radeon_surf 2025-10-29 12:50:44 +00:00
meson.build ethos: Initial commit of a driver for the Arm Ethos-U65 NPU. 2025-10-15 20:10:15 +00:00
README.portability

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The frontend and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the util/compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.