mesa/src/amd
Dave Airlie a99fa7e8a2 radv/gfx9: add 3d sampler image->buffer copy shader. (v3)
On GFX9 we must access 3D textures with 3D samplers AFAICS.

This fixes:
dEQP-VK.api.image_clearing.core.clear_color_image.3d.single_layer

on GFX9 for me.

v1.1: fix tex->sampler_dim to dim
v2: send layer in from outside
v3: don't regress on pre-gfx9

Fixes: e38685cc62 'Revert "radv: disable support for VEGA for now."'
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Alex Smith <asmith@feralinteractive.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-12-22 14:08:48 +10:00
..
addrlib amd: remove always-true BRAHMA_BUILD define 2017-12-01 13:49:42 +00:00
common radv: properly load unused gl_LocalInvocationID/gl_WorkGroupID components 2017-12-19 21:26:25 +01:00
vulkan radv/gfx9: add 3d sampler image->buffer copy shader. (v3) 2017-12-22 14:08:48 +10:00
Android.addrlib.mk amd: remove always-true BRAHMA_BUILD define 2017-12-01 13:49:42 +00:00
Android.common.mk Android: fix undeclared identifier 'gfx9d_reg_table' 2017-09-11 09:35:23 -05:00
Android.mk android: amd/common: add support for libmesa_amd_common 2016-11-05 18:42:29 +01:00
Makefile.addrlib.am amd: remove always-true BRAHMA_BUILD define 2017-12-01 13:49:42 +00:00
Makefile.am ac: automake: rework sid_tables.h generation 2017-01-12 19:29:28 +00:00
Makefile.common.am ac/common: always build NIR translation 2017-07-31 17:59:10 +02:00
Makefile.sources amd/common: add ac_get_spi_shader_z_format() 2017-12-14 22:23:23 +01:00
meson.build meson: build "radv" vulkan driver for radeon hardware 2017-09-27 09:12:34 -07:00