mesa/src/gallium/drivers
Emma Anholt a98103c55d nir/lower_dynamic_bo_access: Use copy_inst_indices for our cloned instrs.
The ad-hoc index duplication was missing setup of things like the ACCESS
or RANGE_BASE fields.

Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14309>
2022-01-19 22:28:34 +00:00
..
asahi asahi: Route sample mask from shader 2022-01-16 18:23:28 +00:00
crocus mesa/*: add a shader primitive type to get away from GL types. 2022-01-19 21:54:58 +00:00
d3d12 driconf: Fix unhandled tags in static conf 2022-01-14 22:09:50 +00:00
etnaviv etnaviv: fix emit_if in case the else block ends in a jump 2022-01-07 12:02:39 +00:00
freedreno mesa/*: add a shader primitive type to get away from GL types. 2022-01-19 21:54:58 +00:00
i915 i915: remove not needed lie about PIPE_CAP_OCCLUSION_QUERY 2022-01-12 23:19:22 +00:00
iris mesa/*: use an internal enum for tessellation primitive types. 2022-01-19 21:54:58 +00:00
lima lima: remove not needed lie about PIPE_CAP_OCCLUSION_QUERY 2022-01-12 23:19:22 +00:00
llvmpipe llvmpipe: Add get_{driver,device}_uuid implementations 2022-01-19 21:36:41 +00:00
nouveau mesa/*: use an internal enum for tessellation primitive types. 2022-01-19 21:54:58 +00:00
panfrost panfrost: Don't double-free when handling error for unsupported GPU 2022-01-13 16:01:08 +00:00
r300 r300: Add consts (uniforms) count to the shader-db output. 2022-01-19 00:49:57 +00:00
r600 mesa/*: use an internal enum for tessellation primitive types. 2022-01-19 21:54:58 +00:00
radeon amd: move uvd decode definitions to common place 2022-01-20 07:07:32 +10:00
radeonsi mesa/*: use an internal enum for tessellation primitive types. 2022-01-19 21:54:58 +00:00
softpipe softpipe: enable PIPE_CAP_IMAGE_STORE_FORMATTED 2022-01-13 09:12:35 +00:00
svga svga: enable GL43 on SVGA GL43 capable device 2022-01-18 23:50:36 +00:00
tegra gallium: add take_ownership into set_sampler_views to skip reference counting 2021-08-20 15:04:20 +00:00
v3d mesa/*: add a shader primitive type to get away from GL types. 2022-01-19 21:54:58 +00:00
vc4 vc4: remove not needed lie about PIPE_CAP_OCCLUSION_QUERY 2022-01-12 23:19:22 +00:00
virgl virgl: disable texture uploads with copy transfers 2022-01-13 01:26:00 +00:00
zink nir/lower_dynamic_bo_access: Use copy_inst_indices for our cloned instrs. 2022-01-19 22:28:34 +00:00