asahi: Route sample mask from shader

Compiler-controlled bit in the cmdstream.

Some other magic bits are needed for sample mask writes to work
properly.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14219>
This commit is contained in:
Alyssa Rosenzweig 2021-12-15 21:28:00 -05:00 committed by Marge Bot
parent 9b57600502
commit dcc12656e3
3 changed files with 12 additions and 3 deletions

View file

@ -94,6 +94,9 @@ struct agx_shader_info {
/* Does the shader write point size? */
bool writes_psiz;
/* Does the shader control the sample mask? */
bool writes_sample_mask;
};
#define AGX_MAX_RTS (8)

View file

@ -313,6 +313,7 @@
<field name="Unk 1" size="1" start="1:9" type="bool" default="true"/>
<field name="Lines or points" size="1" start="1:26" type="bool"/>
<field name="Reads tilebuffer" size="1" start="1:29" type="bool"/>
<field name="Sample mask from shader" size="1" start="1:30" type="bool"/>
<field name="Front" size="32" start="2:0" type="Unknown face"/>
<field name="Back" size="32" start="3:0" type="Unknown face"/>
<!-- maybe sample mask -->

View file

@ -1101,13 +1101,16 @@ agx_build_pipeline(struct agx_context *ctx, struct agx_compiled_shader *cs, enum
/* TODO: Can we prepack this? */
if (stage == PIPE_SHADER_FRAGMENT) {
bool writes_sample_mask = ctx->fs->info.writes_sample_mask;
agx_pack(record, SET_SHADER_EXTENDED, cfg) {
cfg.code = cs->bo->ptr.gpu;
cfg.register_quadwords = 0;
cfg.unk_3 = 0x8d;
cfg.unk_1 = 0x2010bd;
cfg.unk_2 = 0x0d;
cfg.unk_2b = 1;
cfg.unk_2b = writes_sample_mask ? 5 : 1;
cfg.fragment_parameters.early_z_testing = !writes_sample_mask;
cfg.unk_3b = 0x1;
cfg.unk_4 = 0x800;
cfg.preshader_unk = 0xc080;
@ -1389,13 +1392,14 @@ demo_rasterizer(struct agx_context *ctx, struct agx_pool *pool, bool is_points)
}
static uint64_t
demo_unk11(struct agx_pool *pool, bool prim_lines, bool prim_points, bool reads_tib)
demo_unk11(struct agx_pool *pool, bool prim_lines, bool prim_points, bool reads_tib, bool sample_mask_from_shader)
{
struct agx_ptr T = agx_pool_alloc_aligned(pool, AGX_UNKNOWN_4A_LENGTH, 64);
agx_pack(T.cpu, UNKNOWN_4A, cfg) {
cfg.lines_or_points = (prim_lines || prim_points);
cfg.reads_tilebuffer = reads_tib;
cfg.sample_mask_from_shader = sample_mask_from_shader;
cfg.front.lines = cfg.back.lines = prim_lines;
cfg.front.points = cfg.back.points = prim_points;
@ -1461,12 +1465,13 @@ agx_encode_state(struct agx_context *ctx, uint8_t *out,
struct agx_pool *pool = &ctx->batch->pool;
bool reads_tib = ctx->fs->info.reads_tib;
bool sample_mask_from_shader = ctx->fs->info.writes_sample_mask;
agx_push_record(&out, 5, demo_interpolation(ctx->fs, pool));
agx_push_record(&out, 5, demo_launch_fragment(ctx, pool, pipeline_fragment, varyings, ctx->fs->info.varyings.nr_descs));
agx_push_record(&out, 4, demo_linkage(ctx->vs, pool));
agx_push_record(&out, 7, demo_rasterizer(ctx, pool, is_points));
agx_push_record(&out, 5, demo_unk11(pool, is_lines, is_points, reads_tib));
agx_push_record(&out, 5, demo_unk11(pool, is_lines, is_points, reads_tib, sample_mask_from_shader));
if (ctx->dirty & (AGX_DIRTY_VIEWPORT | AGX_DIRTY_SCISSOR)) {
struct agx_viewport_scissor vps = agx_upload_viewport_scissor(pool,