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This is a squash for the following 7 commits. The first introduces the
functionality, and the remaining six fix various bugs.
Patch 1:
_mesa_meta_GenerateMipmap: Support all texture targets by generating shaders at runtime
glsl path of _mesa_meta_GenerateMipmap() function would require different fragment
shaders depending on the texture target. This patch adds the code to generate
appropriate fragment shader programs at run time.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=54296
V2: Removed the code for integer textures as ARB is planning to
disallow automatic mipmap generation for integer textures.
Now using ralloc_asprintf in setup_glsl_generate_mipmap().
NOTE: This is a candidate for stable branches.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit
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| gallium | ||
| gbm | ||
| getopt | ||
| glsl | ||
| glx | ||
| gtest | ||
| mapi | ||
| mesa | ||
| .gitignore | ||
| Makefile.am | ||
| SConscript | ||