mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-05 00:58:05 +02:00
_mesa_meta_GenerateMipmap: Generate separate shaders for glsl 120 / 130
glsl version of _mesa_meta_GenerateMipmap() would require separate
shaders for glsl 120 and 130.
V2: Removed the code for integer textures as ARB is planning to
disallow automatic mipmap generation for integer textures.
NOTE: This is a candidate for stable branches.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
parent
299acac849
commit
15bf3103b4
1 changed files with 58 additions and 20 deletions
|
|
@ -3066,24 +3066,9 @@ setup_glsl_generate_mipmap(struct gl_context *ctx,
|
|||
GLfloat x, y, tex[3];
|
||||
};
|
||||
struct glsl_sampler sampler;
|
||||
const char *vs_source;
|
||||
const char *fs_template;
|
||||
|
||||
static const char *vs_source =
|
||||
"attribute vec2 position;\n"
|
||||
"attribute vec3 textureCoords;\n"
|
||||
"varying vec3 texCoords;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" texCoords = textureCoords;\n"
|
||||
" gl_Position = vec4(position, 0.0, 1.0);\n"
|
||||
"}\n";
|
||||
static const char *fs_template =
|
||||
"uniform %s texSampler;\n"
|
||||
"varying vec3 texCoords;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_FragColor = %s(texSampler, %s);\n"
|
||||
"}\n";
|
||||
|
||||
static const char *vs_int_source =
|
||||
"#version 130\n"
|
||||
"in vec2 position;\n"
|
||||
|
|
@ -3105,8 +3090,50 @@ setup_glsl_generate_mipmap(struct gl_context *ctx,
|
|||
" out_color = texture(tex2d, texCoords.xy);\n"
|
||||
"}\n";
|
||||
char *fs_source;
|
||||
const char *extension_mode;
|
||||
GLuint vs, fs;
|
||||
|
||||
if (ctx->Const.GLSLVersion < 130) {
|
||||
vs_source =
|
||||
"attribute vec2 position;\n"
|
||||
"attribute vec3 textureCoords;\n"
|
||||
"varying vec3 texCoords;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" texCoords = textureCoords;\n"
|
||||
" gl_Position = vec4(position, 0.0, 1.0);\n"
|
||||
"}\n";
|
||||
fs_template =
|
||||
"#extension GL_EXT_texture_array : %s\n"
|
||||
"uniform %s texSampler;\n"
|
||||
"varying vec3 texCoords;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_FragColor = %s(texSampler, %s);\n"
|
||||
"}\n";
|
||||
} else {
|
||||
vs_source =
|
||||
"#version 130\n"
|
||||
"in vec2 position;\n"
|
||||
"in vec3 textureCoords;\n"
|
||||
"out vec3 texCoords;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" texCoords = textureCoords;\n"
|
||||
" gl_Position = vec4(position, 0.0, 1.0);\n"
|
||||
"}\n";
|
||||
fs_template =
|
||||
"#version 130\n"
|
||||
"uniform %s texSampler;\n"
|
||||
"in vec3 texCoords;\n"
|
||||
"out %s out_color;\n"
|
||||
"\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" out_color = texture(texSampler, %s);\n"
|
||||
"}\n";
|
||||
}
|
||||
|
||||
/* Check if already initialized */
|
||||
if (mipmap->ArrayObj != 0)
|
||||
return;
|
||||
|
|
@ -3128,9 +3155,20 @@ setup_glsl_generate_mipmap(struct gl_context *ctx,
|
|||
setup_texture_sampler(target, &sampler);
|
||||
mem_ctx = ralloc_context(NULL);
|
||||
|
||||
fs_source = ralloc_asprintf(mem_ctx, fs_template,
|
||||
sampler.type, sampler.func,
|
||||
sampler.texcoords);
|
||||
if (ctx->Const.GLSLVersion < 130) {
|
||||
extension_mode = ((target == GL_TEXTURE_1D_ARRAY) ||
|
||||
(target == GL_TEXTURE_2D_ARRAY)) ?
|
||||
"require" : "disable";
|
||||
|
||||
fs_source = ralloc_asprintf(mem_ctx, fs_template,
|
||||
extension_mode, sampler.type,
|
||||
sampler.func, sampler.texcoords);
|
||||
}
|
||||
else {
|
||||
fs_source = ralloc_asprintf(mem_ctx, fs_template,
|
||||
sampler.type, "vec4",
|
||||
sampler.texcoords);
|
||||
}
|
||||
|
||||
vs = compile_shader_with_debug(ctx, GL_VERTEX_SHADER, vs_source);
|
||||
fs = compile_shader_with_debug(ctx, GL_FRAGMENT_SHADER, fs_source);
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue