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Francisco Jerez a84b5d43e2 i965: Fix cross-primitive scratch corruption when changing the per-thread allocation.
I haven't found any mention of this in the hardware docs, but
experimentally what seems to be going on is that when the per-thread
scratch slot size is changed between two pipelined draw calls, shader
invocations using the old and new scratch size setting may end up
being executed in parallel, causing their scratch offset calculations
to be based in a different partitioning of the scratch space, which
can cause their thread-local scratch space to overlap leading to
cross-thread scratch corruption.

I've been experimenting with alternative workarounds, like emitting a
PIPE_CONTROL with DC flush and CS stall between draw (or dispatch
compute) calls using different per-thread scratch allocation settings,
or avoiding reuse of the scratch BO if the per-thread scratch
allocation doesn't exactly match the original.  Both seem to be as
effective as this workaround, but they have potential performance
implications, while this should be basically for free.

Fixes over 40 failures in our CI system with spilling forced on
(including CTS, dEQP and Piglit failures) on a number of different
platforms from Gen4 to Gen9.  The 'glsl-max-varyings' piglit test
seems to be able to reproduce this bug consistently in the vertex
shader on at least Gen4, Gen8 and Gen9 with spilling forced on.

Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-06-13 15:55:58 -07:00
bin mesa; add get-extra-pick-list.sh script into bin/ 2016-02-29 11:25:35 +00:00
docs docs: GL_ARB_copy_image done for softpipe, llvmpipe 2016-06-10 15:50:55 -06:00
doxygen doxygen: Plumb through gallium/ to automated documentation 2016-05-30 17:53:45 +01:00
include GL: update glcorearb.h to svn 32433 2016-06-10 20:31:53 -04:00
m4 util: Add ATTRIBUTE_RETURNS_NONNULL. 2016-05-16 11:06:15 -07:00
scons scons: support 2.5.0 2016-05-25 12:23:12 -06:00
scripts scripts: bump git_reviewer.pl --git-min-percent default 2016-05-09 19:30:28 -04:00
src i965: Fix cross-primitive scratch corruption when changing the per-thread allocation. 2016-06-13 15:55:58 -07:00
.dir-locals.el dir-locals.el: set case-label offset to 0 2016-02-03 15:44:51 -05:00
.gitattributes Disable autocrlf for Visual Studio project files. 2008-02-28 12:34:01 +09:00
.gitignore automake: rework the git_sha1.h rule, include in tarball 2016-05-30 17:53:45 +01:00
.mailmap .mailmap: use Jakob Bornecrantz's personal email 2016-05-26 13:57:32 +01:00
.travis.yml travis: Add a test build with scons. 2015-12-01 15:09:56 -08:00
Android.common.mk Android: move libdrm settings to top-level Android.common.mk 2016-06-13 15:31:29 +01:00
Android.mk isl: add support for Android libmesa_isl static library 2016-06-02 22:31:44 +01:00
appveyor.yml appveyor: Run unit tests. 2016-04-14 07:19:04 +01:00
autogen.sh autogen.sh: pass --force to autoreconf, quote ORIGDIR 2015-03-11 23:28:26 +00:00
CleanSpec.mk android: Depend on gallium_dri from EGL, instead of linking in gallium. 2015-06-09 11:38:45 -07:00
common.py scons: Allow building with Address Sanitizer. 2016-04-13 06:54:32 +01:00
configure.ac configure.ac: strip out the llvm-config -march/mtune flags 2016-06-13 15:24:44 +01:00
install-gallium-links.mk install-gallium-links.mk: handle multiple libraries 2016-04-14 16:30:57 +01:00
install-lib-links.mk install-lib-links: remove the .install-lib-links file 2015-02-24 15:33:25 +00:00
Makefile.am automake: add SWR to `make distcheck' gallium drivers 2016-06-13 15:24:44 +01:00
REVIEWERS add REVIEWERS and get_reviewer.pl script 2016-05-04 11:25:46 -04:00
SConstruct scons: whitespace cleanup 2016-05-25 12:23:12 -06:00
VERSION docs: add 12.1.0-devel release notes template, bump version 2016-05-30 20:03:19 +01:00

File: docs/README.WIN32

Last updated: 21 June 2013


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.

Recipe
------

Building on windows requires several open-source packages. These are
steps that work as of this writing.

- install python 2.7
- install scons (latest)
- install mingw, flex, and bison
- install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
  get pywin32-218.4.win-amd64-py2.7.exe
- install git
- download mesa from git
  see http://www.mesa3d.org/repository.html
- run scons

General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.