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I haven't found any mention of this in the hardware docs, but experimentally what seems to be going on is that when the per-thread scratch slot size is changed between two pipelined draw calls, shader invocations using the old and new scratch size setting may end up being executed in parallel, causing their scratch offset calculations to be based in a different partitioning of the scratch space, which can cause their thread-local scratch space to overlap leading to cross-thread scratch corruption. I've been experimenting with alternative workarounds, like emitting a PIPE_CONTROL with DC flush and CS stall between draw (or dispatch compute) calls using different per-thread scratch allocation settings, or avoiding reuse of the scratch BO if the per-thread scratch allocation doesn't exactly match the original. Both seem to be as effective as this workaround, but they have potential performance implications, while this should be basically for free. Fixes over 40 failures in our CI system with spilling forced on (including CTS, dEQP and Piglit failures) on a number of different platforms from Gen4 to Gen9. The 'glsl-max-varyings' piglit test seems to be able to reproduce this bug consistently in the vertex shader on at least Gen4, Gen8 and Gen9 with spilling forced on. Cc: <mesa-stable@lists.freedesktop.org> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> |
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File: docs/README.WIN32 Last updated: 21 June 2013 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. Recipe ------ Building on windows requires several open-source packages. These are steps that work as of this writing. - install python 2.7 - install scons (latest) - install mingw, flex, and bison - install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs get pywin32-218.4.win-amd64-py2.7.exe - install git - download mesa from git see http://www.mesa3d.org/repository.html - run scons General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.