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26 lines
273 B
GLSL
26 lines
273 B
GLSL
/* PASS */
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uniform int a;
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uniform float b;
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uniform bool c;
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void main()
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{
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float x;
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int y;
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bool z;
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x = float(a);
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x = float(b);
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x = float(c);
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y = int(a);
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y = int(b);
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y = int(c);
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z = bool(a);
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z = bool(b);
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z = bool(c);
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gl_Position = gl_Vertex;
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}
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