Add some simple constructor tests

This commit is contained in:
Ian Romanick 2010-03-26 16:41:43 -07:00
parent 6c86ea8adc
commit 8343550b42
7 changed files with 104 additions and 0 deletions

12
tests/constructor-03.glsl Normal file
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/* FAIL - cannot construct a matrix from a matrix in GLSL 1.10 */
uniform mat2 a;
void main()
{
mat2 b;
b = mat2(a);
gl_Position = gl_Vertex;
}

14
tests/constructor-04.glsl Normal file
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#version 120
/* FAIL - matrix must be only parameter to matrix constructor */
uniform mat2 a;
uniform float x;
void main()
{
mat2 b;
b = mat2(a, x);
gl_Position = gl_Vertex;
}

13
tests/constructor-05.glsl Normal file
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/* FAIL - too few components supplied to constructor */
uniform vec2 a;
uniform float x;
void main()
{
mat2 b;
b = mat2(a, x);
gl_Position = gl_Vertex;
}

13
tests/constructor-06.glsl Normal file
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#version 120
/* PASS */
uniform mat2 a;
void main()
{
mat2 b;
b = mat2(a);
gl_Position = gl_Vertex;
}

13
tests/constructor-07.glsl Normal file
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/* PASS */
uniform ivec2 a;
uniform ivec2 b;
void main()
{
mat2 c;
c = mat2(a, b);
gl_Position = gl_Vertex;
}

13
tests/constructor-08.glsl Normal file
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/* PASS */
uniform float a;
uniform float b;
void main()
{
ivec2 c;
c = ivec2(a, b);
gl_Position = gl_Vertex;
}

26
tests/constructor-09.glsl Normal file
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/* PASS */
uniform int a;
uniform float b;
uniform bool c;
void main()
{
float x;
int y;
bool z;
x = float(a);
x = float(b);
x = float(c);
y = int(a);
y = int(b);
y = int(c);
z = bool(a);
z = bool(b);
z = bool(c);
gl_Position = gl_Vertex;
}