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14 lines
186 B
GLSL
14 lines
186 B
GLSL
#version 120
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/* FAIL - matrix must be only parameter to matrix constructor */
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uniform mat2 a;
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uniform float x;
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void main()
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{
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mat2 b;
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b = mat2(a, x);
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gl_Position = gl_Vertex;
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}
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